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Memes about the concept “Play (activity)”

1–12 of 12

Why Kids Break the Rules in RPG Play

Why do kids act like that? I have noticed that one of the first things that many new players do is try to break the world by being anti-social in a way they never could in real life. They do naughty things like slap guards in the face, flirt with the mayor's husband, or tell off the sheriff. After all, it can be good…

Hinduism is the Myth of God Playing Hide-and-Seek with Itself

Fundamental to the life and thought of India from the very earliest times is the great mythological theme of atma-ya;na-the act of "self-sacrifice" whereby God gives birth to the world, and whereby men, following the divine pattern, reintegrate themselves with God. The act by which the world is created is the same act…

Games Turn Play into Work

‘Play’ was once a great slogan of liberation. Richard Neville: “The new beautiful freaks will teach us all how to play again (and they’ll suffer society’s penalty).” Play was once the battering ram to break down the Chinese walls of alienated work, of divided labor. Only look at what has become of play. Play is no…

What Will be Left After the AI Bubble Pops?

Every bubble pops eventually. When this one goes, what will be left behind? Well, there will be little models – Hugging Face, Llama, etc – that run on commodity hardware. The people who are learning to “prompt engineer” these “toy models” have gotten far more out of them than even their makers imagined…

Unwritten Rules are Not Part of the Game

In all games, within game contexts, you may only do things expressly allowed by the rules. This is what it means to have rules; it is the covenant you have agreed to by agreeing to play. You can play tic-tac-toe in a van while yodeling, but putting a Z in a box is out of the question. It is not up to any rulebook to…

Tournaments are a playground for people who practice for growth

Tournaments are a playground for people who practice for growth. It's where they show off their achievements. Once I made that realization, I finally started making continued growth my goal, rather than winning. Games enrich my life by allowing me to grow as an individual, and that's what motivates me to keep on going.

Exploring the Topology of a Game

I think of a game as a topological landscape with lots of hills and peaks that represent different tactics/strategies/characters. The higher the peak, the more effective that strategy is. Over time, players explore this landscape, discover more and more of the hills and peaks, and climb to higher locations on the…

Experts Keep You Honest By Punishing Mistakes

The experts keep you honest. They remind you, “That was not a safe move. You cannot trick me with that. That will not stop my advances.” The expert also teaches you how to win, but presents only very few opportunities to practice winning. The beginner, on the other hand, will let you practice winning until it’s second…

Choose The Game You Want to Focus On

You should recognize the level of commitment you are willing to live with for a particular game, and be content with it. There are a few games I take very seriously, and the rest I simply enjoy as much as I can with my limited commitment. For example, I have read many books on chess and played chess occasionally over…

Emergence in Board Games

Emergence is above all a product of coupled, context-dependent interactions. Technically these interactions, and the resulting system, are nonlinear: The behavior of the overall system cannot be obtained by summing the behaviors of its constituent parts. We can no more truly understand strategies in a board game by…

Worldplay Relevance to Mature Creativity

First, worldplay nurtures the capacity for continued pretend play, especially thrthrough middle and late childhood, well after the intense exploration of make-believe/e in early childhood typically fades. Second, worldplay exercises a range of cognitive capacities involved in projecting alternate realities, including…

Boardgaming Innovations

One consequence of the board-gaming boom has been to help designers come up with a set of principles and rules-of-thumb that add up, more or less, to a theory of fun. One way to get a sense of it is to look at a well-known game that violates many of this theory’s tenets. Monopoly is, by most calculations, the…