Technical and Research Papers>Private Organization Report: Tekinbaş, Katie Salen (September, 2020), Raising Good Gamers, Retrieved on 2021-03-03Source Material [clalliance.org]
Folksonomies: gaming digital citizenship Memes
03 MAR 2021
Roots of Toxic Online Game Culture
Streamers behave badly as a way to increase their views and likes, which in turn maximizes their profits and those of their company sponsors. Game companies cannot fully control who plays their games, despite Entertainment Software Rating Board (ESRB) ratings. Younger players play mature games and learn through their interactions with older and often toxic audiences. Cultural stigmatization of gaming leads to a lack of educator involvement in supporting prosocial and educational gaming sp...03 MAR 2021