Electronic/World Wide Web>Internet Article:  Cassie, Jonathan (November 6, 2016), Teaching With Pokemon Go: What’s Possible?, Retrieved on 2016-12-27
  • Source Material [www.teachthought.com]
  • Folksonomies: gamification

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    27 DEC 2016

     Teaching with Pokemon Go

    Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve more com...
    Folksonomies: gamification
    Folksonomies: gamification
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