29 APR 2024 by ideonexus

 Dead Internet Theory is True

Of the platforms where we know flesh and blood humans do spend enough time, 92% of all content is created by 10% of all users, and engagement with different posts can vary from 0.03% to 0.1% of all viewers. In other words, of the 52.6% of internet traffic which is human-driven, about 9 in 10 users stuck to messaging friends and family and just passively consume contents mostly meant to sell them stuff, or see if they would be interested in propaganda campaigns ran by governments, both theirs ...
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28 APR 2024 by ideonexus

 Modern Absence of Monoculture

It is difficult to, either quantitatively (through sales, net worth, or awards) or qualitatively (through an objective hierarchisation of cultural products) provide an indisputable metric for ‘fame.’ First, there are contextually contingent variables like streaming or internet relevance preventing me from drawing transhistorical comparisons with say, The Beatles or Michael Jackson. And then there is the reality that in our postmodern, globalised world, culture has expanded, mutat...
Folksonomies: culture media monoculture
Folksonomies: culture media monoculture
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18 APR 2023 by ideonexus

 Avoiding Communication Vexes Online Surveillance

‘The idiot does not “communicate”’,2 writes philosopher Byung-Chul Han in Psychopolitics. He may speak, sure, but not to convey a certain message. That makes the idiot instantly subversive in our time, where communication counts among the highest goods. Not so much because we value the exchange of information or because we can learn from each other. But rather, because the ever-accelerating, 24/7 communication cycle is what keeps surveillance capitalism going. It feeds the database an...
Folksonomies: resistance surveillance
Folksonomies: resistance surveillance
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05 JAN 2023 by ideonexus

 Web Gardens and Streams Elaborated

Caufield makes clear digital gardening is not about specific tools – it's not a Wordpress plugin, Gastby theme, or Jekyll template. It's a different way of thinking about our online behaviour around information - one that accumulates personal knowledge over time in an explorable space. Caufield's main argument was that we have become swept away by streams – the collapse of information into single-track timelines of events. The conversational feed design of email inboxes, group chats, and...
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05 JAN 2023 by ideonexus

 The Garden and the Stream as Metaphors for WWW

The Garden is an old metaphor associated with hypertext. Those familiar with the history will recognize this. The Garden of Forking Paths from the mid-20th century. The concept of the Wiki Gardener from the 1990s. Mark Bernstein’s 1998 essay Hypertext Gardens. The Garden is the web as topology. The web as space. It’s the integrative web, the iterative web, the web as an arrangement and rearrangement of things to one another. Things in the Garden don’t collapse to a single set of relat...
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The author will later call the memex the original garden.

16 DEC 2021 by ideonexus

 Principles of Technorealism

1. Technologies are not neutral. A great misconception of our time is the idea that technologies are completely free of bias -- that because they are inanimate artifacts, they don't promote certain kinds of behaviors over others. In truth, technologies come loaded with both intended and unintended social, political, and economic leanings. Every tool provides its users with a particular manner of seeing the world and specific ways of interacting with others. It is important for each of us to c...
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28 FEB 2021 by ideonexus

 Play Has Become More Personal and More Intense Through Te...

A similar trend is the rise of personal vacations and separate activities on family vacations. Children’s street games (such as marbles, Hopscotch, and hide-and-go-seek) have been replaced with video games. Face-to-face encounters have been transformed by e-mails, electronic chat groups, and web sur'ng. Revolutionary as all this may be, it represents the clear culmination of a century of developments in media technology. Twentieth-century technology privatized and homogenized play, but it ...
Folksonomies: play recreation
Folksonomies: play recreation
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28 JAN 2021 by ideonexus

 Computing is Pop Culture without History

Binstock: You seem fastidious about always giving people credit for their work. Kay: Well, I'm an old-fashioned guy. And I also happen to believe in history. The lack of interest, the disdain for history is what makes computing not-quite-a-field. Binstock: You once referred to computing as pop culture. Kay: It is. Complete pop culture. I'm not against pop culture. Developed music, for instance, needs a pop culture. There's a tendency to over-develop. Brahms and Dvorak needed gypsy music ba...
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09 NOV 2019 by ideonexus

 A Quantum Game

Bell came up with “nonlocal” games, which require players to be at a distance from each other with no way to communicate. Each player answers a question. The players win or lose based on the compatibility of their answers. One such game is the magic square game. There are two players, Alice and Bob, each with a 3-by-3 grid. A referee tells Alice to fill out one particular row in the grid — say the second row — by putting either a 1 or a 0 in each box, such that the sum of the number...
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