04 NOV 2018 by ideonexus
Controlling Randomness in Rhyming Games
Specific Rhyme Repertory: This straightforward strategy requires the counter to select a rhyme of a specific length that will achieve the desired result. Extension of Rhyme: The counting-out rhymes are modular and extendable, and if the rhyme is about to end on someone that the counter does not want to be selected, the counter can spontaneously add an additional phrase or rhyme of the proper length to achieve a different result. Skipping Regular Counts: The counter simply skips himself or h...Folksonomies: games randomness
Folksonomies: games randomness
27 JUL 2018 by ideonexus
Break the Rules of a Game to Improve it
In The Well-Played Game, Bernard DeKoven advocates a fundamental adjustment in players' attitudes towards the rules of a game: You're not changing the game for the sake of changing it. You're changing it for the sake of finding a game that works. Once this freedom is established, once we have established why we want to change a game and how we go about it, a remarkable thing happens to us: We become the authorities. No matter what game we create, no matter how well we are able to play it,...Folksonomies: gameplay
Folksonomies: gameplay
Like adding a push-your-luck component to Candyland or how SFR took Dragon Dice and refactored the rules to make it work.
23 JAN 2011 by ideonexus
Experienced Becoming Replaced with Facsimile
Art objects contain a dynamism based on scale and physicality that produces a somatic response in the viewer. The powerful visual experience of art locates the viewer very precisely as an integrated self within the artist’s vision. With the flattening of visual information and the randomness of size inherent in reproduction, the significance of scale is eroded. Visual information becomes based on image alone. Experience is replaced with facsimile. As admittedly useful as the Internet is, ea...We are replacing the real world, real experience, with images and film, replicating it, but the experience is degraded in the replication.