27 JUL 2018 by ideonexus
Social Class in Online Gaming
...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the ...Folksonomies: gaming economics game economics
Folksonomies: gaming economics game economics
We see this in collectible card and dice games as well.
28 JUL 2011 by ideonexus
IQ is Malleable
IQ is malleable. IQ has been shown to vary over one’s life span, and it is surprisingly vulnerable to environmental influences. It can change if one is stressed, old, or living in a different culture from the testing majority. A child’s IQ is influenced by his or her family, too. Growing up in the same household tends to increase IQ similarities between siblings, for example. Poor people tend to have significantly lower IQs than rich people. And if you are below a certain income level, ec...A poor child adopted into a middle-class family will gain 12 to 18 IQ points.