Electronic/World Wide Web>Internet Article:  WHATLEY, STUART (MAY 23, 2018), Digital Capitalism’s War on Leisure, Retrieved on 2018-07-27
  • Source Material [democracyjournal.org]
  • Folksonomies: free market online gaming gaming economics


    27 JUL 2018

     Social Class in Online Gaming

    ...in the “freemium” economy, one’s expendable income really does determine whether one can join certain “Clash” clans, because many only accept members who have advanced to a level that can only be achieved through the in-app purchase of “gems.” On Twitch, income divides social communities into haves and have-nots who must constantly hustle for the former’s patronage. And in an AI-driven setting – as on social media – one can never be too sure where the fun stops and the ...
      1  notes

    We see this in collectible card and dice games as well.