10 MAR 2019 by ideonexus

 AI Can't Tell You Why It Did Something

The problem comes when the database and the engine go from )ach to oracle. It happens quite often that I will ask one of the students about a move from one of their games, and why he made it. If the move comes early on, the answer is almost always, "Because that's the nain line." That is, that's the theoretical move in the database, likely 5layed by many Grandmasters before. Sometimes the move isn't thery, but the student prepared it with the help of an engine, so the anwer is similar: "It's ...
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10 MAR 2019 by ideonexus

 How Computational Review of Chess Games Revealed Narrativ...

Paradoxically, when other top players wrote about games in magazines and newspaper columns they often made more mistakes in their commentary than the players had made at the board. Even when the players themselves published analyses of their own games they were often less accurate than when they were playing the game. Strong moves were called errors, weak moves were praised. It was not only a few cases of journalists who were lousy players failing to comprehend the genius of the champions, or...
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27 JUL 2018 by ideonexus

 The Communal Nature of Tabletop Gaming Complicates Unders...

De Koven’s concept of play is predicated on the idea that play, as a purposeless act, is the means through which we can build community and move closer to living better lives. He ultimately moves away from the idea of playing games and towards a purer idea of play beyond games, play as mastery over nothing in particular (De Koven 2013). For De Koven, games are at best a means to an end, a way to encourage an initial sense of playfulness; at worst, they are a controlling aspect over play, so...
Folksonomies: education play gaming
Folksonomies: education play gaming
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27 JUL 2018 by ideonexus

 Four Mertonian norms

The four Mertonian norms (often abbreviated as the CUDOS-norms) can be summarised as: communalism: all scientists should have common ownership of scientific goods (intellectual property), to promote collective collaboration; secrecy is the opposite of this norm. universalism: scientific validity is independent of the sociopolitical status/personal attributes of its participants disinterestedness: scientific institutions act for the benefit of a common scientific enterprise, rather than for t...
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27 JUL 2018 by ideonexus

 We Need Play to Learn the Rules of the Game for the Civil...

The Real Significance of Play.—This scheme is, doubtless, imperfect, as critics of Groos’s book have taken occasion to point out, but the idea which underlies it all is a most suggestive and illuminating one, when rightly understood. In his latest work on the play of man, which has recently appeared, Groos makes clear this point (253, p. 492), when he observes: ‘I presuppose everywhere the existence of innate impulses (Triebe), and assume that these have only led to play-exercise (Spiel...
Folksonomies: education culture play
Folksonomies: education culture play
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27 JUL 2018 by ideonexus

 Nietzsche is the Opposite of Humanism

If one wanted to single out a thinker who represented the opposite of humanism (indeed, of pretty much every argument in this book), one couldn’t do better than the German philologist Friedrich Nietzsche (1844–1900).109 Earlier in the chapter I fretted about how humanistic morality could deal with a callous, egoistic, megalomaniacal sociopath. Nietzsche argued that it’s good to be a callous, egoistic, megalomaniacal sociopath. Not good for everyone, of course, but that doesn’t matter:...
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27 JUL 2018 by ideonexus

 Human Progress Confounds -isms

It should not be surprising that the facts of human progress confound the major -isms. The ideologies are more than two centuries old and are based on mile-high visions such as whether humans are tragically flawed or infinitely malleable, and whether society is an organic whole or a collection of individuals.43 A real society comprises hundreds of millions of social beings, each with a trillion-synapse brain, who pursue their well-being while affecting the well-being of others in complex netw...
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10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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06 JAN 2018 by ideonexus

 American Exceptionalism Prevents Americans from Recognizi...

Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...
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06 JAN 2018 by ideonexus

 Border Crossings into Science Culture

Learning to communicate in and with a culture of science is a much broader undertaking than mastering a body of discrete conceptual or procedural knowledge. One observer, for example, describes the process of science education as one in which learners must engage in "border crossings" from their own everyday world culture into the subculture of science.^ The subculture of science is in part distinct from other cultural activities and in part a reflection of the cultural backgrounds of scienti...
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