10 MAR 2019 by ideonexus
Asymmetrical Psychology: Computers Use Knights Better Tha...
e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...Folksonomies: computational thinking asymmetrical psychology
Folksonomies: computational thinking asymmetrical psychology