31 OCT 2018 by ideonexus

 How a Nerd Walks Up the Stairs

Your steps should be in a cycle: short, long, long. Long in this case means a double step. Thus, you will cover five stairs in one short-long-long cycle. In addition, you should always start the first cycle on the same foot. Suppose you start on the left foot, then after two cycles you are back on the left foot, having covered ten stairs. While you are walking the stairs in this way, it is clear where you are in the cycle. By the end of the staircase, you will know the number of stairs modulo...
  1  notes
 
21 APR 2014 by ideonexus

 Childlike Curiosity is a Virtue

As a species, humans manifest a quality called neoteny, the retention of juvenile characteristics into adulthood. Neoteny has physical ramifications—scarce body hair and a flat face are two examples—but it also has neurological ones. Namely, we have an extraordinary capacity to continue learning throughout life. If neoteny helps to explain our ability to learn, researchers are now figuring out what drives us to take advantage of it. In 2008, a group of scientists set up a novel fMRI stu...
Folksonomies: evolution virtue curiosity
Folksonomies: evolution virtue curiosity
  2  notes

An neotenatal evolutionary adaptation that allows us lifelong learning.

16 NOV 2013 by ideonexus

 Classes in the Game "Real Life"

In the early game, there are no clearly defined classes until you begin school and recieve the class of "Student". From there, you have a wide selection of sub-classes you can choose from, such as Nerd, Loner, Jock, or Cool Kid, though you usually just fall into one that fits your character. It can be difficult to change sub-classes since other players may still see you as the sub-class which has been previously established. Upon completion of 13 levels of school you have the option to chan...
  1  notes

Insightful. If there is a purpose to the game, this is it.