10 MAR 2017 by ideonexus

 Gamification Set Collection

I recently codeveloped a game with a colleague who teaches a course in global studies to advanced high school students. We called the game Global Shuffle, and it was meant to simulate two realities of the 21st century global marketplace. First, the developed world creates certain kinds of resources, and the developing world creates different resources. Though this is true, these resources relate to each other and have a reflexive quality; resources that are available or made in the developed ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
08 NOV 2013 by ideonexus

 Desire to Know

Desire to Know. I refer to Curiosity — curiosity rationalized into Desire to Know. Desire to Know, while equally urgent for gratification, inherently lacks the undesirable and inappropriate qualities which render the other human Instincts unsuitable as organizing and strain equalizing factors in the social structure. Also it possesses qualities and attributes which make it peculiarly adapted to perform the rationally harmonizing function so irrationally assumed in all earlier social org...
Folksonomies: knowledge virtue
Folksonomies: knowledge virtue
  1  notes

A complex virtue, this passage presents it ambivalently.