28 SEP 2021 by ideonexus

 The Dreariness of Curation

Part of what’s nice about music, for instance, is that there are constantly new things to listen to. Or, if you’re a music journalist, part of what’s terrible about music is that there are constantly new things to listen to. Being a music journalist means turning the exploration dial all the way to 11, where it’s nothing but new things all the time. Music lovers might imagine working in music journalism to be paradise, but when you constantly have to explore the new you can never enjo...
Folksonomies: curation
Folksonomies: curation
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02 MAR 2021 by ideonexus

 Loss of Legacy Programmers Means Loss of Systems Understa...

At Livermore, a legendary senior weapons designer is about to retire. At the Spring 2005 MIT workshop, his colleagues discuss this retirement and refer to it as “a blow.” They are anxious about more than the loss of one man’s ability to make individual scientific contributions. He has irreplaceable knowledge about the programming that supports current practice.10 His colleagues fret: “He has such a great memory that he hasn’t written down lots of important stuff. How will people kno...
Folksonomies: abstraction simulation
Folksonomies: abstraction simulation
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The newer users only know the interface, the abstraction, they don't know the code beneath it.

02 MAR 2019 by ideonexus

 Science Poem

The worm drives helically through the wood And does not know the dust left in the bore Once made the table integral and good; And suddenly the crystal hits the floor. Electrons find their paths in subtle ways, A massless eddy in a trail of smoke; The names of lovers, light of other days Perhaps you will not miss them. That's the joke. The universe winds down. That's how it's made. But memory is everything to lose; Although some of the colors have to fade, Do not believe ...
Folksonomies: science poetry
Folksonomies: science poetry
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31 OCT 2018 by ideonexus

 Mercurial Identities When Growing Up Online

From October 2015 to the present day, I have lived approximately 168 different lives on the internet. I was Eve the Nobody before I was Eve the Sex Writer before I was Eve the Comedian before I was Eve the Depressed Girl before I was Eve the Drunk before I was Eve the Feminist before I was Eve the Tech Blogger before I was Eve the Democratic Socialist before I was Eve the Hater before I was Eve the Teetotaler before I was Eve the Professional Politics Writer before I was Eve the Sword Girl be...
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27 JUL 2018 by ideonexus

 All Play Takes Place in Temporary Worlds

All play moves and has its being within a play-ground marked off beforehand either materially or ideally, deliberately or as a matter of course…. The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice, etc., are all in form and function play-grounds, i.e., forbidden spots, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of an a...
Folksonomies: games play
Folksonomies: games play
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08 JAN 2018 by ideonexus

 Negative Attention is Better Than No Attention at All

To give and receive attention is a fundamental human need. In the 13th century, King Frederick II of Sicily wanted to find out what language children would naturally grow up to speak if they were never spoken to. He took babies from their mothers at birth and placed them in the care of nurses who were strictly forbidden to either speak to or touch them. The babies, as it turned out, didn’t grow up to speak any language, as they all died of attention deprivation within a fortnight of the sta...
Folksonomies: parenting attention focus
Folksonomies: parenting attention focus
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29 SEP 2017 by ideonexus

 We Compile What We Read in the Context of When We Read It

Reading and experience train your model of the world. And even if you forget the experience or what you read, its effect on your model of the world persists. Your mind is like a compiled program you've lost the source of. It works, but you don't know why. [...] ...reading and experience are usually "compiled" at the time they happen, using the state of your brain at that time. The same book would get compiled differently at different points in your life. Which means it is very much worth re...
Folksonomies: reading memory worldview
Folksonomies: reading memory worldview
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20 JUN 2017 by ideonexus

 The Sense of Wonder is More Viral Than Anger

In many cases, these flare-ups triggered a chain reaction of anger, with User A influencing Users B and C, and outward in a widening circle of hostility, until it seemed all of Sina Weibo was burning. The users, according to the study’s authors, passed along these messages not only to “express their anger” but to instill a similar sense of outrage among other members of their online community on Sina Weibo—one of the only venues where the Chinese can circumvent government restrictions...
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05 JUN 2017 by ideonexus

 Reading Fiction is to Temporarily Believe Nonsense

The weather bureau will tell you what next Tuesday will be like, and the Rand Corporation will tell you what the twenty-first century will be like. I don't recommend that you turn to the writers of fiction for such information. It's none of their business. All they're trying to do is tell you what they're like, and what you're like—what's going on—what the weather is now, today, this moment, the rain, the sunlight, look! Open your eyes; listen, listen. That is what the novelists say. But ...
Folksonomies: fiction truth lies
Folksonomies: fiction truth lies
  1  notes
 
10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
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