20 JUN 2017 by ideonexus

 Be Part of Where You Live

What concerns me is how our information networks have enabled us to become hyper-connected to geographically distant communities, while at the same time disconnected from our local ones. Virtual and long-distance relationships can enrich our lives in myriad ways, but I fear that our reliance on them has the potential to erode our physical communities and diminish our sense of place. Wendell Berry once said that “If you don’t know where you are, you don’t know who you are.” Knowing wh...
Folksonomies: social media locality local
Folksonomies: social media locality local
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15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley

10 MAR 2017 by ideonexus

 Modern Definition of Literacy

the increasing multiplicity and integration of significant modes of meaning-making, where the textual is also related to the visual, the audio, the spatial, the behavioral, and so on ... particularly important in the mass media, multimedia, and in an electronic hypermedia. (New London Group, 1996, p. 64)
Folksonomies: new media
Folksonomies: new media
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10 MAR 2017 by ideonexus

 Adapting to Obsolescence

Jobs are lost to automation, innovation, obsolescence, the moving finger of fate. The carriage industry was devastated by the automobile, and the men who made surreys and broughams and hansoms had to learn something new; the Pullman porter union was hit hard by the advent of air travel, and the porters sent their sons to college; the newspaper business was hit hard by Craigslist. Too bad for us. I know gifted men who were successful graphic designers until computers came along and younger pe...
Folksonomies: automation
Folksonomies: automation
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10 MAR 2017 by ideonexus

 A Completely Passive State of Being

During my last years on the Other Earth a system was invented by which a man could retire to bed for life and spend all his time receiving radio programs. His nourishment and all his bodily functions were attended to by doctors and nurses attached to the Broadcasting Authority. In place of exercise he received periodic massage. Participation in the scheme was at first an expensive luxury, but its inventors hoped to make it at no distant date available to all. It was even expected that in time...
Folksonomies: science fiction
Folksonomies: science fiction
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10 MAR 2017 by ideonexus

 Argonauts: Memes and Policies

These are the Argonauts’ core memes. Individual argonauts might be motivated by some or all of them. • Social Responsibility: Scientists must be held to professional standards, especially as technology becomes more enabling and potent. Profit or political/military gain should not be the deciding factor in which technologies are pursued; whatever benefits transhumanity most should prevail. • Opposing Government/Corporate Intervention in Science: Science should not be limited or restrai...
Folksonomies: science humanism
Folksonomies: science humanism
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10 MAR 2017 by ideonexus

 Argonauts: Organizations of Similar Interest

Over the next few years, the nascent Argonaut Council for Responsible Science recruited heavily from organizations with similar interests such as the Union of Concerned Scientists, the Institute for a Transhuman Future, the Lifeboat Institute, and the Singularity Foundation. Researchers at government organizations such as the UK’s Bletchley Park and the Chinese Machine Intelligence Directorate quietly subscribed as well. In most cases, these new argonauts kept their original affiliation, gi...
Folksonomies: science futurism humanism
Folksonomies: science futurism humanism
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10 MAR 2017 by ideonexus

 The Need for Science-Based Organization

Some time shortly after the invention of the graphical Internet, it became ripely apparent that humanity was fucking itself with its own technology and was on the fast path toward societal morbidity. We maximized energy extraction without perfecting clean use, accelerated manufacturing technologies and global supply chains without developing socioeconomic models to cope with the disruptions, and modified life itself without having any perspective on what modifications would actually, in the ...
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10 MAR 2017 by ideonexus

 Gamification Pickup and Deliver Mechanic

Dr. Boxer decides to create a game board that depicts a cell and pieces for 12 different materials that might be transported into or out of the cell. Students are assigned to teams and given the opportunity to place certain materials either in the cell or in the bloodstream (which surrounds the cell and through which these materials move around the board). He then adds a small role-playing element to the game by giving each team an identity (such as a moving company) and an objective separate...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 Classroom as Gamespace

A gamespace is a uniquely coded and constructed place where players are expected to act before being any good at what they’re doing; they’re spaces inherently founded on the notion of risk taking. The process of building a classroom that functions as a gamespace should start with the teacher being committed to democratic learning processes that place the student at the center of his or her learning and development. Likewise, it casts the teacher as the constructor or designer of the games...
Folksonomies: education gamification
Folksonomies: education gamification
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