16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
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16 APR 2018 by ideonexus

 Teens Need a Psychological Moratorium

She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...
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A time when they can find their identity.

16 APR 2018 by ideonexus

 There is No "Pokemon Gap"

While educators debated whether children learn to read best through drill-and-practice phonics or "whole language" instruction, Nintendo was, quite informally, teaching a generation of children how to read. Pokemon also taught children how to analyze and classify more than 700 different types of creatures through trading cards that were dense with specialized, technical, cross-referenced text. Gee would later call Pokemon "perhaps the best literacy curriculum ever conceived." He offered the o...
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16 APR 2018 by ideonexus

 Schools Can Blame Factors Other Than Teachers, Game Devel...

Most teachers work very hard, of course, and all of them want kids to succeed. But when kids don't learn what's been laid out for them, schools typically look for answers in the things that are going wrong in children's lives: poverty, trauma, bad parenting, poor nutrition, disability, sleep deprivation, lousy study skills. All of these are real problems that can have a tangible effect on kids' ability to learn, research shows. But if players fail at commercial video games, game designers can...
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21 MAR 2018 by ideonexus

 Wargaming Allows a Safe Space to Learn and Experiment

Such is the power of wargames: They create a virtual world players can experience, learn from, and integrate into their tactical and strategic decision making. Let's repeat what we said at the outset. If you had the opportunity to probe the future, make strategic choices, and view the consequences of those choices in a risk-free environment before making expensive and irrevocable decisions. wouldn't you take advantage of it?
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This is true of all games and why they are so low-stress as a learning environment. They give players an environment in which they can make mistakes without real-life repercussions.

20 MAR 2018 by ideonexus

 Human Pregnancy is Adversarial Between Mother and Fetus

Inside the uterus we have a thick layer of endometrial tissue, which contains only tiny blood vessels. The endometrium seals off our main blood supply from the newly implanted embryo. The growing placenta literally burrows through this layer, rips into arterial walls and re-wires them to channel blood straight to the hungry embryo. It delves deep into the surrounding tissues, razes them and pumps the arteries full of hormones so they expand into the space created. It paralyzes these arteries ...
Folksonomies: human evolution pregnancy
Folksonomies: human evolution pregnancy
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20 MAR 2018 by ideonexus

 Firearms are Third Leading Cause of Death Among US Children

Firearm related deaths are the third leading cause of death overall among US children aged 1 to 17 years and the second leading cause of injury-related death. Previous studies examined selected outcomes or certain types of firearm injuries. [...] Nearly 1300 children die and 5790 are treated for gunshot wounds each year. Boys, older children, and minorities are disproportionately affected. Although unintentional firearm deaths among children declined from 2002 to 2014 and firearm homicides ...
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10 FEB 2018 by ideonexus

 The Volumetric Approach to History

You will be thinking that we are coming to the end of this book: we’ve dealt with eight centuries, so there are only two to go. You may be surprised to learn, therefore, that in historical terms we are not even halfway. The reason for this discrepancy is that history is not time, and time is not history. History is not the study of the past per se; it is about people in the past. Time, separated from humanity, is purely a matter for scientists and star-gazers. If a previously unknown uninha...
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10 FEB 2018 by ideonexus

 Principles of Adult Behavior by John Perry Barlow

Be patient. No matter what. Don’t badmouth: Assign responsibility, not blame. Say nothing of another you wouldn’t say to him. Never assume the motives of others are, to them, less noble than yours are to you. Expand your sense of the possible. Don’t trouble yourself with matters you truly cannot change. Expect no more of anyone than you can deliver yourself. Tolerate ambiguity. Laugh at yourself frequently. Concern yourself with what is right rather than who is right. Never forget that,...
Folksonomies: morality maturity
Folksonomies: morality maturity
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