14 MAR 2017 by ideonexus

 Studies on Secular Parenting

The results of such secular child-rearing are encouraging. Studies have found that secular teenagers are far less likely to care what the “cool kids” think, or express a need to fit in with them, than their religious peers. When these teens mature into “godless” adults, they exhibit less racism than their religious counterparts, according to a 2010 Duke University study. Many psychological studies show that secular grownups tend to be less vengeful, less nationalistic, less militarist...
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10 MAR 2017 by ideonexus

 The Propagation of "Brute Men"

Many thousands of other quasi-human worlds, besides those of the "Echinoderm" type, came to an untimely end. One, which succumbed to a curious disaster, perhaps deserves brief notice. Here we found a race of very human kind. When its civilization had reached a stage and character much like our own, a stage in which the ideals of the masses are without the guidance of any well-established tradition, and in which natural science is enslaved to individualistic industry, biologists discovered the...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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10 MAR 2017 by ideonexus

 The Race Where Children are Fathered by the Tribe

The key to the understanding of this race is, I believe, its strange method of reproduction, which was essentially communal. Every individual was capable of budding a new individual; but only at certain seasons, and only after stimulation by a kind of pollen emanating from the whole tribe and carried on the air. The grains of this ultra-microscopically fine pollen dust were not germ cells but "genes," the elementary factors of inheritance. The precincts of the tribe were at all times faintly ...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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10 MAR 2017 by ideonexus

 Religion of the Other Men

Science and industry had brought one of those sudden and extreme revolutions of thought which were so characteristic of the Other Men. Nearly all the churches were destroyed or turned into temporary factories or industrial museums. Atheism, lately persecuted, became fashionable. All the best minds turned agnostic. More recently, however, apparently in horror at the effects of a materialistic culture which was far more cynical and blatant than our own, the most industrialized peoples began to...
Folksonomies: religion otherness alien other
Folksonomies: religion otherness alien other
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10 MAR 2017 by ideonexus

 Stapleton's Use of Religious Terms

At the risk of raising thunder both on the Left and on the Right, I have occasionally used certain ideas and words derived from religion, and I have tried to interpret them in relation to modern needs. The valuable, though much damaged words "spiritual" and "worship," which have become almost as obscene to the Left as the good old sexual words are to the Right, are here intended to suggest an experience which the Right is apt to pervert and the Left to misconceive. This experience, I should s...
Folksonomies: language religiosity
Folksonomies: language religiosity
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10 MAR 2017 by ideonexus

 Games Use Constant Feedback

Moreover, games use systems of points, scores, leaderboards, achievement walls, and other clever mechanisms to reinforce how well you are playing (or not playing). Feedback should force us to face reality and redirect our efforts where they are needed. Regular, systemic feedback is a rarity in the traditional school; it is, however, de rigueur in even the most poorly designed game. It is this regular, rapid feedback that not only stimulates persistence and self-direction but also gets people ...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 The Case for the Gamified Classroom

Gamified instruction empowers students to own their learning. Students who learn in a gamified classroom have a better capacity for persistence. Gamified instruction helps students develop a capacity for selfdirection. Gamified classrooms impart critical social skills. Gamification of learning enables students to build and sustain learning communities. Gamified instruction is inherently democratic and meritocratic and hence encourages risk taking. Gamified instruction helps students maintain ...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Game-Based VS Gamified

Broadly speaking, those who advocate for game-based education seek to find ways to integrate specific, preexisting games directly into the curriculum. They want to use games to illustrate specific points or develop specific skills that they believe are uniquely developed by the game in question (Prensky, 2001). There are many fine games that could be incorporated into a host of curricula that would help students learn more and develop more sophisticated skills, and they can be played as is ou...
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