20 JUN 2017 by ideonexus

 Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After first modeling the procedure, you can have students work on their own or in pairs to sketch the categories they discover. Th is would also work as a language arts learning cente...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
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This would work great with dice. Sort by color or number of sides.

27 MAY 2017 by ideonexus

 Star Trek: The Motion Picture as a Meditation on Cybernetics

Consider for a moment just how many times Star Trek: The Motion Picture lingers upon the important act of a man entering -- or connecting to -- a machine. We watch Kirk's shuttle pod "dock" with Enterprise after a long, lingering examination of the ship. We see Spock, in a thruster suit, "penetrate" -- in his words, "the orifice" leading to the next interior "chamber" of V'Ger. This terminology sounds very biological, doesn't it? Consider that Spock next mentally-joins with V'Ger, utilizing a...
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18 MAY 2017 by ideonexus

 Emergent Curriculum

Whereas teachers and school boards typically decide in advance what knowledge children should receive based on their age, emergent curriculum is the technique of letting topics for study arise out of student interests and actions. Curriculum becomes what actually happens, rather than what was planned to happen. After all, children design their own “curriculum” all the time, simply by playing in, exploring, and studying the world. In schools inspired by the Italian Reggio-Emilia approach, ...
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10 MAR 2017 by ideonexus

 The Receiving Set

In radio and television, for instance, the Other Men were technically far ahead of us, but the use to which they put their astounding inventions was disastrous. In civilized countries everyone but the pariahs carried a pocket receiving set. As the Other Men had no music, this may seem odd; but since they lacked newspapers, radio was the only means by which the man in the street could learn the lottery and sporting results which were his staple mental diet. The place of music, moreover, was ta...
Folksonomies: science fiction
Folksonomies: science fiction
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10 MAR 2017 by ideonexus

 Four Game Mechanics

Agon: This ancient Greek word—meaning “struggle” or “contest”— defines those games in which some aspect of a player’s or team’s skill is measured against another player or team. Any game that is based on skill and eliminates luck is a game of agon. The best examples of this type of game are athletic games such as wrestling and baseball. The games of chess and checkers are also classic examples of agon. Contemporary abstract strategy games, such as those in the Project GIPF ser...
Folksonomies: games gaming mechanics
Folksonomies: games gaming mechanics
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01 JAN 2017 by ideonexus

 Good software is not copy-protected

Good software is not copy-protected. That's a somewhat controversial position on a highly controversial subject. Many manufacturers try to discourage "piracy" (wholesale copying) of their software by various protective devices. Fine. The problem is, if the users can't copy all or parts of the program easily within their own working environments, the tool is much less adaptable. Another vulnerability and another nuisance factor is added to a situation already chancy and problematic. Software ...
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29 DEC 2016 by ideonexus

 Gaming for Globalization

In today’s global society, we need games that introduce young people to their international peers and their peers’ lives all around the world. We should have games that fully represent the current scope of humanity around the globe. Let inter-ed games help liven up the history or sociology lesson and motivate players to go out and learn more by traveling and experiencing other cultures in reality. Looking to the future, I would be remiss to neglect mention of the vast potential of virtual...
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27 DEC 2016 by ideonexus

 History of the Concept of Art

Nowadays when someone speaks of "art" you probably think first of "fine arts" such as painting and sculpture, but before the twentieth century the word was generally used in quite a different sense. Since this older meaning of "art" still survives in many idioms, especially when we are contrasting art with science, I would like to spend the next few minutes talking about art in its classical sense. In medieval times, the first universities were established to teach the seven so-called "liber...
Folksonomies: science art humanities
Folksonomies: science art humanities
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17 AUG 2016 by ideonexus

 Ways of Being "Good at Math"

It’s a common misconception that someone who’s good at math is someone who can compute quickly and accurately. But mathematics is a broad discipline, and there are many ways to be smart in math. Some students are good at seeing relationships among numbers, quantities, or objects. Others may be creative problem solvers, able to come up with nonroutine ways to approach an unfamiliar problem. Still others may be good at visually representing relationships or problems or translating from one ...
Folksonomies: education mathematics
Folksonomies: education mathematics
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17 AUG 2016 by ideonexus

 Mastery-Based Learning

Also known as mastery learning, competency-based learning is a growing focus of education conversations. The premise is that students learn best by mastering a particular learning goal before moving on to new material that builds on that goal. Instead of a group of students all moving from one topic to the next with varying degrees of understanding, each student continues to work on a topic until he or she has mastered the content. Because students of the same age advance through the curricul...
Folksonomies: education technology
Folksonomies: education technology
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