03 JAN 2017 by ideonexus

 A User Interface Can Change the Way We Think

In extreme cases, to use such an interface is to enter a new world, containing objects and actions unlike any you've previously seen. At first these elements seem strange. But as they become familiar, you internalize the elements of this world. Eventually, you become fluent, discovering powerful and surprising idioms, emergent patterns hidden within the interface. You begin to think with the interface, learning patterns of thought that would formerly have seemed strange, but which become seco...
Folksonomies: technology cognition
Folksonomies: technology cognition
  1  notes
 
17 AUG 2016 by ideonexus

 Mastery-Based Learning

Also known as mastery learning, competency-based learning is a growing focus of education conversations. The premise is that students learn best by mastering a particular learning goal before moving on to new material that builds on that goal. Instead of a group of students all moving from one topic to the next with varying degrees of understanding, each student continues to work on a topic until he or she has mastered the content. Because students of the same age advance through the curricul...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
17 AUG 2016 by ideonexus

 Stanford d.school Design Thinking Process

Step 1: Empathy = Really get to know your user Use human-centered design process, which puts the user squarely at the center of the process. When designing, you start with identifying who you want to design for (your user) and really get to know them. 3 ways to get to know our user: Observation (what we observe them doing, in the environment we want to design for as well as in other similar and different environments, so we really get to know how they live and work, what they value, etc., ...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
17 AUG 2016 by ideonexus

 Technology Brings “Growth Mindset” to Schools

With funding from the U.S. Department of Education's Small Business Innovation Research (SBIR) program, New York City-based Mindset Works developed SchoolKit, an app designed to strengthen academic and socialemotional success. Through animations, assessments, and classroom activities, students learn a growth mindset—the understanding that ability develops with effort. Pilot research in nine middle schools found significant increases in students’ growth mindset, which related to increases ...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
17 AUG 2016 by ideonexus

 Words of Advice: Become a School Insider

Steven Hodas is the former Executive Director of Innovate NYC Schools, a New York City Department of Education initiative to foster smart demand and innovative solutions. Hodas has worked closely with early-stage entrepreneurs and launched two companies of his own. "Assuming you were not recently a teacher yourself, I suggest that you work hard to get inside the school, inside the classroom, inside the day-to-day lives of the educators you want to help. If you’re resourceful enough to get ...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
17 AUG 2016 by ideonexus

 Innovate, Don't Digitize

The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn't improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently. What does technology make possible that could not be done before?
  1  notes
 
17 AUG 2016 by ideonexus

 Opportunities in Education Technology

Opportunity 1: Improving Mastery of Academic Skills Create apps to teach academic skills in more meaningful ways than traditional textbooks and lectures. Give learners an opportunity to practice in realistic settings. This might be done through interactive simulations (e.g., models of ancient cities that allow students to experience history or virtual chemistry simulations that might be unsafe to reproduce in a classroom). Think beyond delivering content—are there tools that enable student...
Folksonomies: education technology
Folksonomies: education technology
  1  notes
 
25 FEB 2016 by ideonexus

 Sequencing and Confluence to Inspire Technological Innova...

...innovation often occurs through sequencing—building on prior innovation. Recall that suitcases didn't used to have wheels. Then someone created a suitcase with two wheels. Now many suitcases have four wheels. What helpful improvement on the suitcase might come next? I've pitched this question to students, who then produced amazing renditions of future suitcases, with elements like GPS tracking devices and built-in digital scales that check whether a suitcase is over a weight limit—or ...
  1  notes
 
13 NOV 2015 by ideonexus

 Technology Enables IA, but Culture Must Evolve for It

Look at what intellect would be without writing or the printing press—these primitive technologies already make such a difference. Just think of what the latest computer technology will be able to do to further augment the intellect! But this is a non-sequitur: what makes writing and paper powerful is technology to some extent, but it is mostly the rich culture that grew up around it. Let’s look at writing first. The earlies extant samples of writing are Babylonian clay tablets contai...
  1  notes
 
09 NOV 2015 by ideonexus

 Non-English Languages Lack the Words for Talking About Te...

By the early 19th century, just three—French, English, and German—accounted for the bulk of scientists’ communication and published research; by the second half of the 20th century, only English remained dominant as the U.S. strengthened its place in the world, and its influence in the global scientific community has continued to increase ever since. As a consequence, the scientific vocabularies of many languages have failed to keep pace with new developments and discoveries. In many l...
Folksonomies: culture technology
Folksonomies: culture technology
  1  notes