16 APR 2018 by ideonexus

 Pianos Make Music Accessible Like Computers Make Math Acc...

Though it has become a naturalized part of music-making since the first one was built in 1710, the pianoforte (its name means "soft-loud") was a technical marvel for its time, a machine that changed music in ways that are hard to imagine. Computer pioneer Alan Kay once observed that any technological advance is "technology only for people who are born before it was invented,' and in the case of the piano, this applies to no one alive today. Seymour Papert, the MIT researcher, concluded, "That...
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10 FEB 2018 by ideonexus

 Adult Participation in Children's Worldplay

In The Brightening Glance: Imagination and Childhood (2006), the art theorist Ellen Handler Spitz argues that "[t]he topic of adult participation in children's play is delicate, complex, and controversial," largely due to the overwhelming influence a parent or a teacher or even adult-generated entertainment media can have. Adults must work hard not to impose their owti interests, methods, or judgments upon play activity. The act of modeling and encouraging can, indeed, be fi-aught with miss...
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10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

06 JAN 2018 by ideonexus

 World-Play as Self-Apprenticeship

...worldplay can be studied as a kind of self-apprenticeship in creative practice, rather than prodigious application in discipline or craft. The childhood inventor of imaginary lands often elaborates his or her world in multiple ways at once. He or she may write stories and compose music, draw maps and build models, design games, and possibly construct a secret language—all within the context of play. It is likely, therefore, that childhood woridplay confers benefits that differ substantia...
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06 JAN 2018 by ideonexus

 Characteristics of Worldplay

Worldplay appeared to be a solitary, or perhaps intimately shared, pastime. Over the years nearly everyone in my extended family heard or saw something of Kar, yet immersion in that make-believe remained a solo pursuit for Meredith. Thomas Malkin, Hartley Coleridge, Barbara FoUett, and Stanislaw Lem also played alone. Friedrich Nietzsche played in the imaginary world of King Squirrel with his sister; C. S. Lewis played in Boxen with his brother. Worldplay looked to be constructive, that is ...
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06 JAN 2018 by ideonexus

 Pattern-Seeking Through Play

Meredith's worldplay was shot through with yet another well-recognized ingigredienlent of creative thinking, the comparison and synthesis of two or more unlike things. As the mathematician and poet Jacob Bronowski famously expressed it, the discoveries of science and of art "are explorations—^more, are explosions, of a hidden likeness The same holds true for the insights generated in worldplay. Documents of play in Lewis, like many a child, combined the animal and the human in Lord Big. Una...
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03 JAN 2017 by ideonexus

 Floor Toys

How utterly we despise the silly little bricks of the toyshops! They are too small to make a decent home for even the poorest lead soldiers, even if there were hundreds of them, and there are never enough, never nearly enough; even if you take one at a time and lay it down and say, "This is a house," even then there are not enough. We see rich people, rich people out of motor cars, rich people beyond the dreams of avarice, going into toyshops and buying these skimpy, sickly, ridiculous pseudo...
Folksonomies: play
Folksonomies: play
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03 JAN 2017 by ideonexus

 The Game of Wonderful Islands

In this game the floor is the sea. Half—rather the larger half because of some instinctive right of primogeniture—is assigned to the elder of my two sons (he is, as it were, its Olympian), and the other half goes to his brother. We distribute our boards about the sea in an archipelagic manner. We then dress our islands, objecting strongly to too close a scrutiny of our proceedings until we have done. Here, in the illustration, is such an archipelago ready for its explorers, or rather on t...
Folksonomies: play gaming
Folksonomies: play gaming
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30 DEC 2013 by ideonexus

 Bend Children to Science Through Play

From the evident disposition of children to imitate all the actions of grown persons, from their little scientific propensities to produce in miniature what they see in magnitude, from the delight which they feel, and the deep interest which they take in all their little works and playful amusements, it is certain that nothing more is required to put them in the channel of correct ideas than to give them such instruction, and to bend their minds to such objects as shall at once employ, amuse,...
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Science provides games and play for children that will bias them toward discovery and exploration.

28 JUL 2011 by ideonexus

 Imaginative Play with Rules

Vygotsky was one of the few researchers of his era to study dramatic play in children. He predicted that the ability of the under-5 crowd to engage in imaginative activities was going to be a better gauge of academic success than any other activity—including quantitative and verbal competencies. The reason, Vygotsky believed, was that such engagement allowed children to learn how to regulate their social behaviors. Hardly the carefree activity we think of in the United States, Vygotsky sa...
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Adding rules to imaginative play gives children better self-control.