10 FEB 2018 by ideonexus

 Agency in Game Creation VS Game Play

Game design has been referred to as an art, and it is for the designers, calling upon all their powers of imaginative and creative production. For the child user, however, game play is not an art, but more of a sport. What we're talking about here is the difference between the free-form activity of pretend play and soccer on the playground or in organized leagues. In the first, child-determined goals and constraints respond or in organized leagues. In the first, child-determined goals and con...
Folksonomies: literacy gaming game making
Folksonomies: literacy gaming game making
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10 FEB 2018 by ideonexus

 How Literacy Impacts Reading and Gaming

For Ellie, that charade contributed to her waning interest in computer games and simulations fi-om its highpoint in middle childhood. Reasonably versed in computer technologies and a fan of emerging online forums such as Tumblr, she agreed to talk about her play in virtual worlds not as an enthusiast, but as something of a philistine. She enjoyed Second Life—but only up to a point. "The imaginative part stopped for me when I stopped designing my avatar," she told me. Further opportunities...
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25 OCT 2017 by ideonexus

 Profligation of Biblical Literacy Led to Ideological Trib...

Luther thought the result of his movement to reform the Roman Catholic Church would be what came to be called “the priesthood of all believers,” the sixteenth-century equivalent of Zuckerberg’s “global community.” In practice, the Protestant Reformation produced more than a century of bloody religious conflict. This was because new doctrines such as Luther’s, and later John Calvin’s, did not spread evenly through European populations. Although Protestantism swiftly acquired the ...
Folksonomies: tribalism networks literacy
Folksonomies: tribalism networks literacy
  1  notes
20 JUN 2017 by ideonexus

 Choral Reading

Choral reading gives students the experience of reading aloud without the stress of reading alone. Based upon the previously described research demonstrating that repeated stimulation of neuronal networks increases their efficiency, it makes sense that the experience of reading aloud together reinforces patterns. When we start the choral reading, I ask students to whisper the words as I read aloud. Th is process continues until students become more confident. As the reading progresses and I ...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
20 JUN 2017 by ideonexus

 Pattern-Building When Learning a New Word

Words are fundamentally conceptual—although they are physical objects, they represent something ideational. Just giving students definitions of words or having them evaluate the context of word use does not fully use the brain’s patterning style of identifying information. Th e value of word pattern sorting extends beyond their defi nition to relating words to the pattern of categorization where they fi t. Students attend to how words relate to other words through a number of types of cat...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
20 JUN 2017 by ideonexus

 Category Practice

Students appear to use a different kind of thinking when they create original patterns following rules they create (Grabowski, Damasio, & Damasio, 1998). Activities that engage students in building categories can start as early as preschool. Building category practice can be done with a bag of mixed buttons. After first modeling the procedure, you can have students work on their own or in pairs to sketch the categories they discover. Th is would also work as a language arts learning cente...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes

This would work great with dice. Sort by color or number of sides.

20 JUN 2017 by ideonexus

 Blending and Segmenting Sounds to Instill Phoneme Awareness

One activity is segmenting sounds and then blending them together using both real words and nonsense words. This activity gives students practice manipulating phenomes and is consistent with the research supporting stimulation of both posterior processing systems (McCandliss, Cohen, & Dehaene, 2003). Another activity is oral blending and segmenting paired with letters. This process may help students practice the alphabetic principle (the establishment of a correspondence between a phonem...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
20 JUN 2017 by ideonexus

 Three Brain Pathways to Reading

The frontal reading system has been implicated in phonological processing and semantic processing (word analysis). This is also where Broca’s area is found. Broca’s area is involved in language processing, speech production, and comprehension. Neuron activation is increased in this area when words are spoken (Devlin, Matthews, & Rushworth, 2003). The ventral posterior processing system (located in the occipital and temporal lobes) is most associated with orthographic processing (visu...
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20 JUN 2017 by ideonexus

 Role of Mirror Neurons in Learning to Read

In terms of early diagnosis, one study of thousands of babies “gaze-following” found that the skill appears first at about 10 to 11 months, and that babies who weren’t proficient at gaze-following by the time they were 1 year old had much less advanced language skills at age 2 (Brooks & Meltzoff , 2005). Another possibility with regard to mirror neuron research is that early and systematic priming (stimulating) of mirror neurons engaged in speech could be a strategy for building th...
Folksonomies: teaching literacy reading
Folksonomies: teaching literacy reading
  1  notes
 
10 MAR 2017 by ideonexus

 Literacy in the Context of an MMORPG

Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
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A game screen is a complex collection of symbols that are meaningless to traditional literacy, but they do comprise a literacy that tells a story for those who can read it.