15 MAR 2017 by ideonexus

 Games Allow Experimentation

One way to achieve genuine engagement in students is to provide them with the opportunity to experiment with scenarios in which they can examine complex issues and interactions. Games provide a safe and interactive way for kids to engage with complex ideas, put themselves in others’ roles and analyze issues from a perspective different from their own. This gives game-based learning incredible potential to provide students with a reason to engage with difficult content and to feel invested i...
Folksonomies: game-based learning
Folksonomies: game-based learning
  1  notes

Let’s play! Transforming My Teaching to Match My Students Miranda Salguero

15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
  1  notes

Teambuilding & Leadership Embedded in Play Conor O'Malley

10 MAR 2017 by ideonexus

 Arcade Games in Game-Based Education

Arcade games such as Pac-Man, Asteroids, Tempest, Gauntlet, and the like are not useless to the gamifying teacher. Rather, their use is limited . . . and their usefulness makes them more akin to board games than contemporary video games. What is Pac-Man but a game of pattern management? Gauntlet is as much about resource management as anything else. These are notions that were discussed in the previous level. So, don’t exclude the value of the old-school video game . . . but don’t equate ...
  1  notes