There is a certain literal-mindedness in the recent shift away from the humanities. It suggests a number of things. One, the rush to make education pay off presupposes that only the most immediately applicable skills are worth acquiring (though that doesn’t explain the current popularity of political science). Two, the humanities often do a bad job of explaining why the humanities matter. And three, the humanities often do a bad job of teaching the humanities. You don’t have to choose onl...
Clear concise thought and the ability to express it.
The Italian model has a sign
like a wave, meaning, “Come here.” Greek girls cause problems for
non-Greek boys by saying “No” with a nod, not a shake, of their
head. In New Zealand you can do one kind of V-sign but never
the other. Americans look posh when they look neat; Europeans
look posh when they look as if they’ve just come through a hedge
backwards. A very fine linguistic example of model difference lies
in the way the Irish and the English express themselves. Where
Examples of differences between various European countries in expressiveness.
As you all know, games are about choices. Sid Meier famously defined games as "a series of interesting choices."
And choice is the most fundamental expression of Will.
How can an activity motivated by decisions, striving, goals and competition, a deliberate concentration of the force of Will, be used to transcend Will itself?
You might as well try to smother a flame with oxygen.
Game designers are taught that the ideal player experience is something called flow.
Flow is that magical stat...
Possibly the most convincing argument that video games are not art.
Let's turn again to the golden boy. As you meet his haughty gaze, let me read you some of the things Roger Ebert has written about video games and art.
"I believe art is created by an artist. If you change it, you become the artist."
"Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices."
"Video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."
At one point, Clive Barker pleaded, "I'm jus...
Barker argues that video games allow us to escape reality, Ebert retorts that we need to engage reality.