16 APR 2018 by ideonexus

 Gaming Produces a Meditative State

Your brain, in other words, may not consent to be trained. But t will improve a few of these key skills if you let it enjoy a few hours of the first-person shooter BioShock. Recent research, the 2012 re noted, has revealed action games' positive effects, not just on attentional control and emotional regulation, but also on decision making, "mental rotation" (the ability to create a mental image of m object and manipulate it in three dimensions), and the ability to switch rapidly between compe...
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21 NOV 2017 by ideonexus

 The Spotlight, Starlight, and Daylight of Attention

irst, the “spotlight” of attention is how cognitive scientists tend to talk about perceptual attention. The things that are task-salient in my environment. How I select and interact with those, basically. Second, the “starlight.” If the spotlight is about doing things, the starlight is who I want to be, not just what I want to do. It’s like those goals that are valuable for their own sake, not because they’re instrumental toward some other goal. Also, over time, how we keep movin...
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02 JAN 2014 by ideonexus

 Anyone Should be Allowed to Speak

Anyone should be allowed to speak out, whoever he may be, so long as he is not a hostile element and does not make malicious attacks, and it does not matter if he says something wrong. Leaders at all levels have the duty to listen to others. Two principles must be observed: (1) Say all you know and say it without reserve; (2) Don't blame the speaker but take his words as a warning. Unless the principle of "Don't blame the speaker" is observed genuinely and not falsely, the result will not be ...
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Freely and with passion without fear of retribution.

27 NOV 2013 by ideonexus

 The Value of the Elderly

A challenge for society is to make use of those things that older people are better at doing. Some abilities, of course, decrease with age. Those include abilities at tasks requiring physical strength and stamina, ambition, and the power of novel reasoning in a circumscribed situation, such as figuring out the structure of DNA, best left to scientists under the age of 30. Conversely, valuable attributes that increase with age include experience, understanding of people and human relationship...
Folksonomies: society aging elderly
Folksonomies: society aging elderly
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Their experience makes them better-skilled for certain professions, such as managing, and teaching.

28 MAY 2013 by ideonexus

 The Majority do Robot Work

Someone had to run the harvesters in the rice and sugarcane fields, check the irrigation canals or robots, install things, fix things. Humans were still not only the cheapest robots around, but also, for many tasks, the only robots that could do the job. They were self-reproducing robots too. They showed up and worked, generation after generation; give them three thousand calories a day and a few amenities, a little time off, and a strong jolt of fear, and you could work them at almost anythi...
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Humans are mostly cheap robots.

24 APR 2012 by ideonexus

 Science as a Candle in the Dark

I picture the vast realm of the sciences as an immense landscape scattered with patches of dark and light. The goal towards which we must work is either to extend the boundaries of the patches of light, or to increase their number. One of these tasks falls to the creative genius; the other requires a sort of sagacity combined with perfectionism.
Folksonomies: science metaphor
Folksonomies: science metaphor
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We must work to extend the patches of light, according to Denis Diderot.

04 JAN 2012 by ideonexus

 Computers Can't Do Everything

The … truck driver is processing a constant stream of [visual, aural, and tactile] information from his environment. … To program this behavior we could begin with a video camera and other sensors to capture the sensory input. But executing a left turn against oncoming traffic involves so many factors that it is hard to imagine discovering the set of rules that can replicate a driver’s behavior. … Articulating [human] knowledge and embedding it in software for all but highly structur...
Folksonomies: employment automation
Folksonomies: employment automation
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They cannot drive trucks yet, but how long until they can?

01 JAN 2010 by ideonexus

 Nothing is Fun Until You're Good at It

What Chinese parents understand is that nothing is fun until you're good at it. To get good at anything you have to work, and children on their own never want to work, which is why it is crucial to override their preferences. This often requires fortitude on the part of the parents because the child will resist; things are always hardest at the beginning, which is where Western parents tend to give up. But if done properly, the Chinese strategy produces a virtuous circle. Tenacious practice, ...
Folksonomies: parenting
Folksonomies: parenting
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A meme about the difference between Chinese and Western mothers, where Chinese mothers force their children to keep at tasks until they master them.