16 APR 2018 by ideonexus

 Teens Need a Psychological Moratorium

She remembered psychologist Erik Erickson's exhortation about teenagers: they need a "psychosocial moratorium," he wrote, an environment and a stretch of time in which they can explore different aspects of their personality and try on a series of identities without fear of consequence. In a way, that was what school was supposed to offer, but it didn't always do so with much success. She realized that this was exactly what virtual worlds offered all the time, to anyone with a computer and an ...
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A time when they can find their identity.

16 APR 2018 by ideonexus

 A Student's Skill-Level Should be Private

A student's skill level should be a private matter, between him and the teacher, and students who are behind should be able to work comfortably, without embarrassment. "They know they should know more. They know they should not be working on tens and ones when their friends are doing division and fractions and all that, and there's no shame in working on it with the computer." Actually, the same principle applies to kids who are off-the-charts advanced: if they just want to relax and do high-...
Folksonomies: education personalization
Folksonomies: education personalization
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16 APR 2018 by ideonexus

 Teachers Must Put Themselves in the Student's Place

According to Devlin, teachers have a responsibility to learn about kids' interests. "It's not the students' responsibility to put themselves in our place. As teachers, it's our responsibility to put ourselves in the students' place. And if they are in a digital world, where they will invest many hours solving difficult, challenging problems in a video game, it would be criminal if we didn't start where they are and take advantage of the things they want to do. That's the world they live in, t...
Folksonomies: teaching gaming engagement
Folksonomies: teaching gaming engagement
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13 DEC 2017 by ideonexus

 Children's Attention Spans are Short, and Education Deman...

The 2016 paper, “Off-task behavior in elementary school children,” was published in the peer-reviewed journal Learning and Instruction, and was funded by the Institute of Education Sciences, an arm of the Department of Education. The researchers also kept track of how the teachers were instructing students during these observations. Not surprisingly, students went off task more frequently during whole-group instruction than during small group or individual work. Length of lesson matters...
Folksonomies: education attention focus
Folksonomies: education attention focus
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25 OCT 2017 by ideonexus

 Anger isn't Necessary and Gets In the Way

A prominent author who recently disagreed with me on a technical matter quickly labelled me as belonging to a ‘department of bullshit’. Ouch! How is it possible not to get offended by this sort of thing, especially when it’s coming not from an anonymous troll, but from a famous guy with more than 200,000 followers? By implementing the advice of another Stoic philosopher, the second-century slave-turned-teacher Epictetus, who admonished his students in this way: ‘Remember that it is we...
Folksonomies: anger stoicism
Folksonomies: anger stoicism
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22 SEP 2017 by ideonexus

 Just-In-Time Learning

Teachers should create situations where the students are required to locate the facts and information specifically related to the context of the question at hand, and then to utilize that information effectively. An example is the Jasper Mathematics series created by the Vanderbilt University's Peabody College of Education. In these multimedia presentations, students are introduced to characters that are faced with a mathematical dilemma that the students help the characters solve. Rather tha...
Folksonomies: technology education
Folksonomies: technology education
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07 AUG 2017 by ideonexus

 Discussion Rhythm to Promote Student Participation

Teachers are partnering with students to establish a new rhythm in classroom questioning. This rhythm provides teachers and students with a silence for thinking at two crucial junctions in the questioning process: • Wait Time 1: After a question is posed but before a student is called on to answer. • Wait Time 2: Directly following that student’s response. Almost 50 years ago, Mary Budd Rowe (1969) famously discovered multiple benefits associated with intentionally pausing at these tw...
Folksonomies: discussion education
Folksonomies: discussion education
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07 AUG 2017 by ideonexus

 The Double Multiplicative Nature of Fraction or Ratio Equ...

Most real-world numbers aren’t always so nice and neat, with wholenumber multiples. If, say, Plant A grew from 2 to 3 feet, and Plant B grew from 6 to 8 feet, then we would say that Plant A grew 1/2 of its original height, whereas Plant B only grew 1/3 of its original height. Such reasoning exemplifies multiplicative thinking and necessarily involves rational numbers. Consider a final example. If you ask a rising 6th grader to compare 13/15 and 14/ 16, chances are that the student will say...
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20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
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20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: gaming preservation history
Folksonomies: gaming preservation history
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