10 FEB 2018 by ideonexus

 Applications for Simulated Worlds

Consider that applications of simulated worlds and simulated games to science and social science research are on the increase. Businesses build virtual worlds for commercial purposes. Scientists utilize video games to crowd-source solutions to protein folding, to invesfigate complexity theory and artificial life, to visualize the physics of black holes, and to research economic, social, and psychological behaviors. Call of Duty, Second Life, World of Warcraft—and the software that makes the...
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21 NOV 2017 by ideonexus

 Being Geek from Outcast to Success Story

More than just a hipster fashion statement where big glasses, tight suits, and high-water pants are the norm, the black geek phenomenon normalizes all things formally couched as geeky. Science lovers, space dreamers, comic book fans, techies, or anyone who relishes super-high-level analysis just for the fun of it could be a geek, according to conventional wisdom. Today, such interests are cool, functional, and often necessary—or at least there's a larger world where those of like minds can ...
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29 DEC 2016 by ideonexus

 Science Fiction Gave Literature New Frontiers

The shift in subject matter from westerns to science fiction was probably already underway when Burroughs began writing. The frontier, which had been such a key feature of American popular fiction, was rapidly disappearing, and writers had begun looking for new frontiers—hence, the increasing number of stories about lost civilizations in unexplored parts of the world. But even the unexplored parts of the world were shrinking rapidly, and as new technologies, such as aircraft and rocketry, b...
Folksonomies: history science fiction
Folksonomies: history science fiction
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Burroughs "Princess of Mars" even has the protagonist go from the Western frontier to a Martian desert. Wastelands are frontiers as well.