One way to achieve genuine engagement in students is to provide them with the opportunity to experiment with scenarios in which they can examine complex issues and interactions. Games provide a safe and interactive way for kids to engage with complex ideas, put themselves in others’ roles and analyze issues from a perspective different from their own. This gives game-based learning incredible potential to provide students with a reason to engage with difficult content and to feel invested i...
Let’s play! Transforming My Teaching to Match My Students
A Dungeon Master gets to wear many hats. As the
architect of a campaign, the DM creates adventures
by placing monsters, traps, and treasures for the other
players' characters (the adventurers) to discover. As
a storyteller, the DM helps the other players visualize
what's happening around them, improvising when the
adventurers do something or go somewhere unexpected.
As an actor, the DM plays the roles of the monsters and
supporting characters, breathing life into them. And as a
referee, the D...
It's a game of your imagination, where you get to tell storeis by taking on the roles of the main chractes-characters you create. It's a game that offers a multitude of choices-more choices than even the most sophisticated computer game, because the only limit to what you can do is what you can imagine. The story unfolds like a movie, except all of the action takes place in your imagination.
There's no script to follow, other than a rough outline used by the Gamemaster (GM): you decide what ...
The world of Cyberpunk is a combination of savage, sophisticated, modern and retrograde. Fashion-model beautiful techies rub shoulders with battle-armored road warriors, all of them making the scene in the hottest dance clubs, sleaziest bars and meanest streets this side of the Postholocaust. Each character in this world is playing a role--a face that the person projects to the outside world as the real thing. There are nine Roles in Cyberpunk: Rockerboys, Solos, Netrunners, Corporates, Techi...
Most games have a winner and a loser, but the Dungeons & Dragons Roleplaying Game is fundamentally a cooperative game. The Dungeon Master (DM) plays the roles of the antagonists in the adventure, but the DM isn’t playing against the player characters (PCs). Although the DM represents all the PCs’ opponents and adversaries—monsters, nonplayer characters (NPCs), traps, and the like—he or she doesn’t want the player characters to fail any more than the other players do. The players...
2cThe research approach is strongly empirical. At the workplace of each member of the subject group we aim to provide nearly full-time availability of a CRT work station, and then to work continuously to improve both the service available at the stations and the aggregate value derived therefrom by the group over the entire range of its roles and activities.
2dThus the research group is also the subject group in the experiment.
2d1Among the special activities fo the group are the evolutionary...
From the paper detailing the invention of the mouse, comes an empirical research methodology used in many software development environments, where the developers are the users and thus experiment on themselves.