18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanis...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
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17 MAY 2017 by ideonexus

 The Collector's Fallacy

There’s a tendency in all of us to gather useful stuff and feel good about it. To collect is a reward in itself. As knowledge workers, we’re inclined to look for the next groundbreaking thought, for intellectual stimulation: we pile up promising books and articles, and we store half the internet as bookmarks, just so we get the feeling of being on the cutting edge. Let’s call this “The Collector’s Fallacy”. Why fallacy? Because ‘to know about something’ isn’t the same as ...
Folksonomies: knowledge reasearch
Folksonomies: knowledge reasearch
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03 JUN 2016 by ideonexus

 The FLOW State

How does it feel to be in "the flow"? Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity - no worries about self, feeling of growing beyond the boundaries of ego - afterwards feeling of trans...
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25 MAY 2015 by ideonexus

 Simon Baron-Cohen: Radical Behaviorism

The central idea of Radical Behaviorism—that all behavior can be explained as the result of learned associations between a stimulus and a response, reinforced or extinguished through reward and/or punishment—stems from the early 20th century psychologists B.F. Skinner (at Harvard) and John B. Watson (at John Hopkins). Radical Behaviorism came under public attack when Skinner's book Verbal Behavior (published in 1957) received a critical review by cognitivist-linguist Noam Chomsky in 1959 ...
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30 DEC 2013 by ideonexus

 Truth is the Singular Focus of the Scientist

The Man of Science ought not to look at, or respect, any thing but the discovery and propagation of truth. Instead of respecting mischievous and erroneous establishments, he, of all men, is bound, by every honourable tie, to make an exposure of them, and to teach the people right from wrong. His knowledge and discoveries should be like the benefits of Nature dispensed alike to all without price or reward. He ought to be the patron of truth, and the enemy of error, in whatever shape it might a...
Folksonomies: science virtue truth
Folksonomies: science virtue truth
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It should be the highest virtue.

16 NOV 2013 by ideonexus

 "Real Life" General Game Play

The first thing you'll notice about Real-life is that it about 9 months to start a new character, mainly because two other players have to "register" for a new player to enter the game, fortunately now-a-days "registering" is happening more and more frequently, unfortunately this means that the "sever" getting overcrowd. But back to starting a new character, after waiting 9 months, you enter the game (in a pretty graphic way) but after the tutorial begins, with learning about the breathing an...
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It takes nine months to spawn and everything is a mini-game.

16 NOV 2013 by ideonexus

 Objective in the "Real Life" Game

The game heavily relies on the "carrot on a stick" principle. All objectives appear to be increasingly possible, yet every goal point disappears moments before you achieve it. There also appears to be no reward for honesty, hard work, altruism, or loyalty.
Folksonomies: humor simulation game reviews
Folksonomies: humor simulation game reviews
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Highly pessimistic version.

08 NOV 2013 by ideonexus

 Taxonomy of Email Chains

Family Pyramides This family is named for the pyramid scheme structure common to all members of the family. Each specimen in this family will include a list of addresses of its last 4 to 10 hosts, and instructs the current host to alter this list by adding his or her address to this list and removing the oldest address from it. Hosts are also directed to send a small sum of money to each name on the list. Family Petitiones Members of this family are characterized by the additional behaviou...
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Food for thought in considering a taxonomy of memes.

24 MAY 2013 by ideonexus

 Information Aggregation as Oppression

More and more ordinary people are thrust into a winner-take-all economy. It is a 21st century reprise of the Horatio Alger stories from the 19th century. A token few will find success on Kickstarter or YouTube, while overall wealth is ever more concentrated and social mobility rots. Social media sharers can make all the noise they want, but they forfeit the real wealth and clout needed to be politically powerful. Real wealth and clout instead concentrate ever more on the shrinking island occ...
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Provocative idea from Lanier that by contributing to social networking sites and financial aggregates we are enslaving ourselves for other's gain.

02 FEB 2012 by ideonexus

 Nuclear Power Forces Man to Greatness

It is hard to think of fissionable materials when fashioned into bombs as being a source of happiness. However this may be, if with such destructive weapons men are to survive, they must grow rapidly in human greatness. A new level of human understanding is needed. The reward for using the atom's power towards man's welfare is great and sure. The punishment for its misuse would seem to be death and the destruction of the civilization that has been growing for a thousand years. These are the a...
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Because the alternative is self-destruction.