16 APR 2018 by ideonexus

 Games are Patient and Know You

What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and friends may encourage and support you, these natural resources are limited. Computers work on a completely different scale and timetable. They're "infinitely stupid and infinitely p...
  1  notes
 
02 SEP 2016 by ideonexus

 Learning Strengths: Map Readers and Explorers

I recognize Map Readers because they often like to work independently, but they are most comfortable when they have specifi c instructions or procedures to follow. Th ey often take more time and work deliberately, showing all their steps on homework or taking detailed notes in class or during group work. Explorers are the students who want to skip the detailed instructions and jump right into fi guring things out by trial and error. Th ese students are not likely to use estimation, even when ...
  1  notes
 
09 JUN 2015 by ideonexus

 Raising Caring Children

1. Children and youth need ongoing opportunities to practice caring and helpfulness, sometimes with guidance from adults. Children are not simply born good or bad and we should never give up on them. A good person is something one can always become; throughout life we can develop our capacities for caring and fairness as well as many other social, emotional, and ethical capacities. Learning to be caring and to lead an ethical life is like learning to play an instrument or hone a craft. Daily ...
Folksonomies: parenting
Folksonomies: parenting
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31 JUL 2011 by ideonexus

 A Strategy for Allowing Children Access to Digital Media

Knowing full well the need for our kids to be digitally conversant, yet fully aware of the dangers, we came up with a few rules as our boys became preschoolers. First, my wife and I divided digital experiences into categories. Two of the categories involved things necessary for school work or for learning about computers: word processing and graphics programs, web-based research projects, programming, and so on. The boys were allowed to do these as homework required. Recreational experiences...
  1  notes

Categorize media into constructive and fun and allow the children to earn "fun digital" time money they can spend on games or other activities.

23 JAN 2011 by ideonexus

 Written Worlds May Not be Memes

Think of the number of things you are likely to say to someone else today -- or the number of words you will hear other people speak. You might listen to the radio, watch television, have dinner with other people, help your children with the homework, answer the phone to people far away. Most of what is said in these conversations will never be passed on again. Most of it will not reappear as 'Then he said to her...' or 'And did you know...' Most will die at birth. Written words may not fare ...
Folksonomies: memetics
Folksonomies: memetics
  1  notes

Some examples of ideas that won't become memes, with the surprising inclusion of books.