15 MAR 2017 by ideonexus

 Games Allow Experimentation

One way to achieve genuine engagement in students is to provide them with the opportunity to experiment with scenarios in which they can examine complex issues and interactions. Games provide a safe and interactive way for kids to engage with complex ideas, put themselves in others’ roles and analyze issues from a perspective different from their own. This gives game-based learning incredible potential to provide students with a reason to engage with difficult content and to feel invested i...
Folksonomies: game-based learning
Folksonomies: game-based learning
  1  notes

Let’s play! Transforming My Teaching to Match My Students Miranda Salguero

10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Four Game Mechanics

Agon: This ancient Greek word—meaning “struggle” or “contest”— defines those games in which some aspect of a player’s or team’s skill is measured against another player or team. Any game that is based on skill and eliminates luck is a game of agon. The best examples of this type of game are athletic games such as wrestling and baseball. The games of chess and checkers are also classic examples of agon. Contemporary abstract strategy games, such as those in the Project GIPF ser...
Folksonomies: games gaming mechanics
Folksonomies: games gaming mechanics
  1  notes
 
10 MAR 2017 by ideonexus

 What We Learn from Games

What also went unremarked was how much I was learning by playing these games: basic ideas such as taking turns and developing patience while others completed their turns, the strengthening of simple memory, improved physical coordination, an ability to recognize and act on patterns, the capacity to see what might happen in a few turns if I took one move as opposed to another, resilience when losing, and the kind of strategic thinking that emerges once you realize that Scrabble is both a game ...
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02 SEP 2016 by ideonexus

 "This Is Not a..." Game

A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...
Folksonomies: education games
Folksonomies: education games
  1  notes
 
03 JUN 2016 by ideonexus

 "No Man's Sky" as Humanist Adventure

The true value of No Man’s Sky lies in something both incredibly simple and breathtaking. The point of the game is to discover and share knowledge with the other inhabitants of the universe. It’s almost as if the developers took the Enlightenment-era Encycloédie and turned it into a science fiction video game; a true testament to the best qualities and powers of the Information Age. While the sheer size may overwhelm some or risk boredom for others, players shouldn’t ignore the larger...
  1  notes
 
19 JAN 2016 by ideonexus

 Chomsky on the Failure of Postmodernism to Simplify

Since no one has succeeded in showing me what I'm missing, we're left with the second option: I'm just incapable of understanding. I'm certainly willing to grant that it may be true, though I'm afraid I'll have to remain suspicious, for what seem good reasons. There are lots of things I don't understand -- say, the latest debates over whether neutrinos have mass or the way that Fermat's last theorem was (apparently) proven recently. But from 50 years in this game, I have learned two things: (...
Folksonomies: postmodernism
Folksonomies: postmodernism
  1  notes
 
26 APR 2015 by ideonexus

 Shock: Social Science Fiction

What happens when a mind is no longer tied to a body? What happens when those of greatest ability are enslaved by those of greatest power? What happens when Humanity is the new kid on the block? When minds are read like books and books are illegal? Shock: Social Science Fiction is a game, a set of rules, that you’re about to use with your friends to create some science fiction stories. You’ll create a world sitting around a table, or on a floor in a circle, and use these rules to reach a...
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Collaborative Storytelling.

25 FEB 2015 by ideonexus

 RPG as Discovery

In a roleplaying game, the players take on the roles of people in a fictional world. Each player creates a character to portray, and together, the players create a story. In their imagination, the players experience the same challenges and rewards that their characters experience. To facilitate this, the rules of the game govern whether characters succeed or fail at what they try to do. This book sometimes refers to the player characters as PCs. In addition to the players who are the charact...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: role-playing game rpg
Folksonomies: role-playing game rpg
  1  notes