06 JAN 2018 by ideonexus

 Review Your Social Media Timeline to Improve Your Sense o...

In an experiment at Cornell, stressed college students randomly assigned to scroll through their own Facebook profiles for five minutes experienced boosts in self-affirmation compared to students who looked at a stranger’s Facebook profile. The researchers believe self-affirmation comes from reminiscing on past meaningful interactions — seeing photos they had been tagged in and comments their friends had left — as well as reflecting on one’s own past posts, where a person chooses how ...
Folksonomies: social media self-worth
Folksonomies: social media self-worth
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12 DEC 2017 by ideonexus

 The Capitalist-Consumerist Ethic

We are all good consumers. We buy countless products that we don’t really need, and that until yesterday we didn’t know existed. Manufacturers deliberately design short-term goods and invent new and unnecessary models of perfectly satisfactory products that we must purchase in order to stay ‘in’. Shopping has become a favourite pastime, and consumer goods have become essential mediators in relationships between family members, spouses and friends. Religious holidays such as Christmas ...
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10 MAR 2017 by ideonexus

 What We Learn from Games

What also went unremarked was how much I was learning by playing these games: basic ideas such as taking turns and developing patience while others completed their turns, the strengthening of simple memory, improved physical coordination, an ability to recognize and act on patterns, the capacity to see what might happen in a few turns if I took one move as opposed to another, resilience when losing, and the kind of strategic thinking that emerges once you realize that Scrabble is both a game ...
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30 DEC 2016 by ideonexus

 Retelling the Allegory of the Cave

“THERE IS AN ancient legend of Old Earth that speaks of three men of Aegina, who lived in a cave deep in the mountains,” said Magnus, with the warmth of a natural storyteller. Though he had heard this story before, Ahriman found himself captivated by Magnus’ voice, the natural charisma that loaded every commanding word. “These men lived shut off from the light of the world and they would have lived in permanent darkness but for a small fire that burned in a circle of stones at the he...
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05 FEB 2016 by ideonexus

 Idea Debt

Idea Debt is when you spend too much time picturing what a project is going to be like, too much time thinking about how awesome it will be to have this thing done and in the world, too much time imagining how cool you will look, how in demand you’ll be, how much money you’ll make. And way too little time actually making the thing. If… You tell 15 friends about your screenplay idea, but devote zero time in your week to facing the blank screen. You buy a domain name, spend weeks or mont...
Folksonomies: productivity
Folksonomies: productivity
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19 JAN 2016 by ideonexus

 Chomsky on the Failure of Postmodernism to Simplify

Since no one has succeeded in showing me what I'm missing, we're left with the second option: I'm just incapable of understanding. I'm certainly willing to grant that it may be true, though I'm afraid I'll have to remain suspicious, for what seem good reasons. There are lots of things I don't understand -- say, the latest debates over whether neutrinos have mass or the way that Fermat's last theorem was (apparently) proven recently. But from 50 years in this game, I have learned two things: (...
Folksonomies: postmodernism
Folksonomies: postmodernism
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31 MAY 2015 by ideonexus

 Hero of "Brave New World"

The hero of Brave New World is John, a young man who grew up on an Indian reservation in New Mexico. The reservation is inhabited by primitive peoples and maintained by the benevolent world government as a tourist attraction. It exists so that the civilized tourists can observe from a distance the nasty and brutish lives of people who have the misfortune to be unprotected by the cushions and comforts of technology. On the reservation, traditional religions and traditional customs are tolerate...
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26 APR 2015 by ideonexus

 Shock: Social Science Fiction

What happens when a mind is no longer tied to a body? What happens when those of greatest ability are enslaved by those of greatest power? What happens when Humanity is the new kid on the block? When minds are read like books and books are illegal? Shock: Social Science Fiction is a game, a set of rules, that you’re about to use with your friends to create some science fiction stories. You’ll create a world sitting around a table, or on a floor in a circle, and use these rules to reach a...
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Collaborative Storytelling.

25 FEB 2015 by ideonexus

 RPG as Collaborative Creation

Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama. You create silly in-jokes that make you laugh years later. The dice will be cruel to you, but you will soldier on. Your collective creativity will build stories that you will tell again and again, ranging from the utterly absurd to the stuff o f legend.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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19 FEB 2015 by ideonexus

 Oliver Sacks on Focus in the Last Months of Life

I feel a sudden clear focus and perspective. There is no time for anything inessential. I must focus on myself, my work and my friends. I shall no longer look at “NewsHour” every night. I shall no longer pay any attention to politics or arguments about global warming. This is not indifference but detachment — I still care deeply about the Middle East, about global warming, about growing inequality, but these are no longer my business; they belong to the future. I rejoice when I meet gi...
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