10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

17 JAN 2018 by ideonexus

 80/20 Rule for Production VS Consumption

As James explains, you can read everything you want about waking up earlier—from sleep habits to the Circadian rhythm—but when the alarm goes off, the only thing that matters are the strategies you’ve actually tried. “The biggest issue around the myth of ‘I need to learn more’ is that somehow learning and doing are mutually exclusive. And they’re not at all. You should certainly be taking in new information and exploring continually. But you also need to be exploiting the infor...
Folksonomies: productivity
Folksonomies: productivity
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06 JAN 2018 by ideonexus

 American Exceptionalism Prevents Americans from Recognizi...

Americans enjoy lower qualities of life on every single indicator that you can possibly think of. Life expectancy in France and Spain is 83 years, but in America it’s only 78 years — that’s half a decade of life, folks. The same is true for things like maternal mortality, stress, work and leisure, press freedom, quality of democracy — every single thing you can think of that impacts how well, happily, meaningfully, and sanely you live is worse in America, by a very long way. T...
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12 DEC 2017 by ideonexus

 Feminist Portrayal in Sir Arthur Conan Doyle's Writing

All day the memory of this interview haunted him. He felt that he had come very badly out of it. She had showed herself to be his superior on his own pet subject. She had been courteous while he had been rude, self-possessed when he had been angry. And then, above all, there was her presence, her monstrous intrusion to rankle in his mind. A woman doctor had been an abstract thing before, repugnant but distant. Now she was there in actual practice, with a brass plate up just like his own, comp...
Folksonomies: feminism fiction
Folksonomies: feminism fiction
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25 OCT 2017 by ideonexus

 Anger isn't Necessary and Gets In the Way

A prominent author who recently disagreed with me on a technical matter quickly labelled me as belonging to a ‘department of bullshit’. Ouch! How is it possible not to get offended by this sort of thing, especially when it’s coming not from an anonymous troll, but from a famous guy with more than 200,000 followers? By implementing the advice of another Stoic philosopher, the second-century slave-turned-teacher Epictetus, who admonished his students in this way: ‘Remember that it is we...
Folksonomies: anger stoicism
Folksonomies: anger stoicism
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07 AUG 2017 by ideonexus

 Teacher Approval Ends Discussion

After years of classroom research, Dillon (1988) concluded that teacher interventions during student discussions tend to shut down student thinking and student talk. He found this to be particularly true of positive feedback or praise. The rationale, of course, is that when a teacher communicates agreement with one student’s thinking, both the speaker and other classmates conclude that there is no need for further thought because the teacher has gotten the answer he or she was after.
Folksonomies: discussion education
Folksonomies: discussion education
  1  notes
18 MAY 2017 by ideonexus

 Programming as a Way of Thinking

Running programs is the whole point of programming, of course, but there is more to it. The ability to execute code makes programming a tool for thinking and exploring. When we express ideas as programs, we make them testable; when we debug programs, we are also debugging our brains.
Folksonomies: programming thought
Folksonomies: programming thought
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Pattern Building Mechanic

Ms. Forsythe divides her class into four teams (Egypt, Mesopotamia, Greece, and Rome). Each team, over the course of the unit, learns about all four artistic cultures but becomes an expert in one. For a 20- to 30-minute exercise in discerning and judging the difference among these artistic cultures, Ms. Forsythe displays a piece of sculpture from each of the four cultures onto a large piece of heavy paper or cardboard and then cuts that image into smaller tiles and tosses all of the pieces to...
Folksonomies: education gamification
Folksonomies: education gamification
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30 MAY 2015 by ideonexus

 Human Combinatoric Reasoning

Humans, of course, were not created in a state of Original Reason. We descended from apes, spent hundreds of millennia in small bands, and evolved our cognitive processes in the service of hunting, gathering, and socializing. Only gradually, with the appearance of literacy, cities, and long-distance travel and communication, could our ancestors cultivate the faculty of reason and apply it to a broader range of concerns, a process that is still ongoing. One would expect that as collective rati...
Folksonomies: reasoning combinatorics
Folksonomies: reasoning combinatorics
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30 MAY 2015 by ideonexus

 Violence Must be Considered Proportionally When Compared ...

In absolute numbers, of course, civilized societies are matchless in the destruction they have wreaked. But should we look at absolute numbers, or at relative numbers, calculated as a proportion of the populations? The choice confronts us with the moral imponderable of whether it is worse for 50 percent of a population of one hundred to be killed or 1 percent of a population of one billion. In one frame of mind, one could say that a person who is tortured or killed suffers to the same degree ...
Folksonomies: violence quantification
Folksonomies: violence quantification
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