25 OCT 2017 by ideonexus

 Distracted and Obsessed with Politics

My Dear Wormwood, Be sure that the patient remains completely fixated on politics. Arguments, political gossip, and obsessing on the faults of people they have never met serves as an excellent distraction from advancing in personal virtue, character, and the things the patient can control. Make sure to keep the patient in a constant state of angst, frustration and general disdain towards the rest of the human race in order to avoid any kind of charity or inner peace from further developing. ...
  1  notes
25 FEB 2015 by ideonexus

 Cyberpunk RPG

The world of Cyberpunk is a combination of savage, sophisticated, modern and retrograde. Fashion-model beautiful techies rub shoulders with battle-armored road warriors, all of them making the scene in the hottest dance clubs, sleaziest bars and meanest streets this side of the Postholocaust. Each character in this world is playing a role--a face that the person projects to the outside world as the real thing. There are nine Roles in Cyberpunk: Rockerboys, Solos, Netrunners, Corporates, Techi...
Folksonomies: rpg cyberpunk role-playing
Folksonomies: rpg cyberpunk role-playing
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24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: role-playing game rpg
Folksonomies: role-playing game rpg
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24 FEB 2015 by ideonexus

 RPG as Group Exercise

A roleplaying game (or RPG, for short) is part noémprovisational theater, part storytelling, and part game. A single person (the gamemaster) runs the game for a group of players that pretend to be characters in a fictitious world. The world could be a mystery game set in the 1920s that takes you adventuring around the globe, a fantasy realm inhabited by dragons and trolls and sword-wielding barbarians, or a science fiction setting with aliens and spaceships and world-crushing weaponry. The p...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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22 FEB 2015 by ideonexus

 Basic Dungeons and Dragons RPG Definition

This is a role-playing game. That means that you will be like an actor, imagining that you are someone else, and pretending to be that character. You won’t need a stage, though, and you won’t need costumes or scripts. You only need to imagine. This game doesn’t have a board, because you won’t need one. Besides, no board could have all the dungeons, dragons, monsters, and characters you will need! For now, while you are learning, you will play a role in your imagination. Later, when ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
21 APR 2014 by ideonexus

 Praise a Child's Character Rather than Actions

The researchers randomly assigned the children to receive different types of praise. For some of the children, they praised the action: “It was good that you gave some of your marbles to those poor children. Yes, that was a nice and helpful thing to do.” For others, they praised the character behind the action: “I guess you’re the kind of person who likes to help others whenever you can. Yes, you are a very nice and helpful person.” A couple of weeks later, when faced with more opp...
Folksonomies: parenting morality
Folksonomies: parenting morality
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The opposite of telling a child they work hard instead of telling them they are "smart." Tell a child they are a good person when they do good things so that they internalize morality.

16 NOV 2013 by ideonexus

 Classes in the Game "Real Life"

In the early game, there are no clearly defined classes until you begin school and recieve the class of "Student". From there, you have a wide selection of sub-classes you can choose from, such as Nerd, Loner, Jock, or Cool Kid, though you usually just fall into one that fits your character. It can be difficult to change sub-classes since other players may still see you as the sub-class which has been previously established. Upon completion of 13 levels of school you have the option to chan...
  1  notes

Insightful. If there is a purpose to the game, this is it.

15 SEP 2013 by ideonexus

 Bill Nye the Science Guy Show: "Rules"

Bill Nye the Science Guy Show: "Rules" Objective: Change the world. Produce a TV show that gets kids and adults excited about science, so that the United States will again be the world leader in technology, innovation, and sound management of the environment. For example, when our audience is of age, we'd like them to produce the best transportation systems in the world, e.g. cars, electric cars, trains, and aircraft. Rules of the Road - The show is entertainment first; curriculum conten...
Folksonomies: science entertainment
Folksonomies: science entertainment
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Could be summed up as "Keep it real."

18 JUN 2013 by ideonexus

 Characteristics of Good Computer RPG Games

RPG players are challenged to build many physical, mental, magical, and alliance- oriented traits and leanings for their characters, and to then build relationships with other characters as well. There is a natural design emphasis on how characters are built, and what building a character then means in the context of that character’s world. RPGs can be heavy on asset creation in art, because multiple character types, features, unique abilities, costuming, settings, props, items, and specia...
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  • Emphasis on character building and character relations
  • Asset-intensive
  • Developing a character system matrix
  • Melding characters with action
  • Female gaming audience/emphasis on social interaction
  • Story intensive
16 APR 2013 by ideonexus

 The Sensory Database

Both technological sensors and enhanced biological senses come equipped with databases of scanned “signatures” that make it easier to identify whatever the user is sensing (in the case of bioware, these databases are stored and accessed via the character’s mesh inserts). For example, infrared sensors feature databases listing the heat signatures of different animals and items, making it easier to identify such things. In relevant situations, apply a 20 modifier for identifying targets ...
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SF idea that cyber-implants would be linked to a database of identifiers. Similar to how the nose is a library of molecules, with dogs having longer noses and therefore a larger library of molecules they can identify in their database.