15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley

10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
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01 JAN 2017 by ideonexus

 The Twelve Life Areas

Values & Purpose Your deeper, underlying, fundamental values and wants. Your philosophy of life. Your sense of purpose, vision, and meaning. Do I have a sense of purpose and direction in life? What do I want out of life? How do I want the world to be different? What is my philosophy of life? What are my fundamental values? What do I truly value? Contribution & Impact How you give value to the world, make a difference, and have a positive impact. How am I giving value to the worl...
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08 SEP 2016 by ideonexus

 Schema Development

A schema is a concept typically associated with cognitive psychology. Arguably it has some roots in (or at least is similar to) the work of Piaget. Piaget (1971) makes a distinction between two types of knowledge development: assimilation and accommodation. He describes the process of assimilation as that of gradually integrating new knowledge into a learner’s existing knowledge base. In general, assimilation involves making linkages between old knowledge and new knowledge. Multiple exposur...
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30 MAY 2016 by ideonexus

 What Is Learning?

Learning is very difficult to define. It is the matter of our minds, and includes thinking, becoming aware, imagining, seeing, hearing, hoping, remembering, abstracting, planning, and problem solving (Malone, 1991). Learning is deep in our species, emerging from our desire to take in new information by actively exploring new territory. Learning is a physical phenomenon, occurring in the sensory systems, as energy from light waves and vibrations in the air is converted into electrical impulses...
Folksonomies: education learning
Folksonomies: education learning
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30 MAY 2016 by ideonexus

 Defining Spirituality

There have been numerous proposed definitions of spirituality over the years each reflecting an influence of the culture and religion at that point in time ((Vaillot 1970; Colliton, 1981; Amenta, 1986; Stoll, 1989; Reed, 1992; Narayanasamy, 1999; Tanyi, 2002; Tuck, 2004; Burkhardt & Jacobson, 2005; Dossey & Guzzeta, 2005). Many individuals have used the terms religion and spirituality interchangeably but there is a perceived difference between the two. The essence of religion is found...
Folksonomies: spirituality medicine
Folksonomies: spirituality medicine
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15 MAY 2015 by ideonexus

 Role of the Dungeon Master

A Dungeon Master gets to wear many hats. As the architect of a campaign, the DM creates adventures by placing monsters, traps, and treasures for the other players' characters (the adventurers) to discover. As a storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. And as a referee, the D...
Folksonomies: storytelling roleplaying
Folksonomies: storytelling roleplaying
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15 APR 2015 by ideonexus

 If a Harvard Degree is So Valuable, Why Not Franchise It?

But what if higher education is really just the final stage of a competitive tournament? From grades and test results through the U.S. News & World Report rankings of the colleges themselves, higher education sorts us all into a hierarchy. Kids at the top enjoy prestige because they’ve defeated everybody else in a competition to reach the schools that proudly exclude the most people. All the hard work at Harvard is done by the admissions officers who anoint an already-proven hypercompet...
Folksonomies: education academia
Folksonomies: education academia
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25 FEB 2015 by ideonexus

 RPG as a World

ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is not complete. It needs organizers and adventurers to order and explore it. It needs you1 A fantasy role playing game is an exercise in imagination and personal creativity. The organizer of the campaign, the Dungeon Master, must use the system to devise an individual and unique world. Into this world of weird monsters, strange peoples, multitudinous states, and fabulous treasures of precious items and powerful magic stride fe...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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25 FEB 2015 by ideonexus

 RPG as Storytelling

The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games o f make-believe. Like those games, D & D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. [...] Unlike a game of make-believe, D&D gives structure to the stories, a way o f determining the consequences o f th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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