18 MAY 2017 by ideonexus

 Emergent Curriculum

Whereas teachers and school boards typically decide in advance what knowledge children should receive based on their age, emergent curriculum is the technique of letting topics for study arise out of student interests and actions. Curriculum becomes what actually happens, rather than what was planned to happen. After all, children design their own “curriculum” all the time, simply by playing in, exploring, and studying the world. In schools inspired by the Italian Reggio-Emilia approach, ...
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10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 Changing Focus from Teacher to Learning in Education

Most theories of teaching and learning take a particular stance on the role of the teacher and the relative importance of the teaching act, in contrast to the role of the learner and the learning act. This fundamental division splits the world of educational theory into two clear schools of thought. In the first—more ancient—school, it is the authority of the teacher that takes pride of place. The teacher is seen as a master or wise one who possesses knowledge and who, through the act of ...
Folksonomies: education teaching
Folksonomies: education teaching
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03 JAN 2017 by ideonexus

 A User Interface Can Change the Way We Think

In extreme cases, to use such an interface is to enter a new world, containing objects and actions unlike any you've previously seen. At first these elements seem strange. But as they become familiar, you internalize the elements of this world. Eventually, you become fluent, discovering powerful and surprising idioms, emergent patterns hidden within the interface. You begin to think with the interface, learning patterns of thought that would formerly have seemed strange, but which become seco...
Folksonomies: technology cognition
Folksonomies: technology cognition
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30 DEC 2016 by ideonexus

 Naysmiths

Magnus broods in his black tower, peering into the depths of the Great Ocean for validation, a sign that he was right to act as he did. He will find nothing, for there is nothing to find. His actions were never his own, for he forgot the first rule of the mysteries. He let his ambition and hubris blind him to his flaws and the knowledge that there is always someone stronger and more powerful out there. I will not make that mistake. But we are still creatures of flesh and inclined to repe...
Folksonomies: disputation contrarian
Folksonomies: disputation contrarian
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28 APR 2015 by ideonexus

 Standing Desks Improve Student Engagement

The research looked at the results of an experiment in which 282 participants in grades 2-4 were observed in the fall and spring during one school year. Student engagement was monitored by actions such as answering a question, raising a hand, or participating in discussion, while off-task behaviors included talking out of turn. Engagement of the "treatment" classrooms was compared with the engagement of "control" classrooms. The researchers noted that both groups showed "general increases in...
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25 FEB 2015 by ideonexus

 RPG as a Game of Imagination

It's a game of your imagination, where you get to tell storeis by taking on the roles of the main chractes-characters you create. It's a game that offers a multitude of choices-more choices than even the most sophisticated computer game, because the only limit to what you can do is what you can imagine. The story unfolds like a movie, except all of the action takes place in your imagination. There's no script to follow, other than a rough outline used by the Gamemaster (GM): you decide what ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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24 FEB 2015 by ideonexus

 RPG as Group Exercise

A roleplaying game (or RPG, for short) is part noémprovisational theater, part storytelling, and part game. A single person (the gamemaster) runs the game for a group of players that pretend to be characters in a fictitious world. The world could be a mystery game set in the 1920s that takes you adventuring around the globe, a fantasy realm inhabited by dragons and trolls and sword-wielding barbarians, or a science fiction setting with aliens and spaceships and world-crushing weaponry. The p...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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24 JAN 2015 by ideonexus

 How Science Changes Virtues to Offense

The scientific worker is brought up with the moral values of his neighbours. He is perhaps fortunate if he does not realize that it is his destiny to turn good into evil. An alteration in the scale of human power will render actions bad which were formerly good. Our increased knowledge of hygiene has transformed resignation and inaction in face of epidemic disease from a religious virtue to a justly punishable offence. We have improved our armaments, and patriotism, which was once a flame upo...
Folksonomies: science futurism
Folksonomies: science futurism
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29 MAY 2014 by ideonexus

 Sages VS Astrologers

Someone asked whether a sage could make divination. [Yang Hsiung] replied that a sage could certainly make divination about Heaven and Earth. If that is so, continued the questioner, what is the difference between the sage and the astrologer (shih)l [Yang Hsiung] replied, 'The astrologer foretells what the effects of heavenly phenomena will be on man; the sage foretells what the effects of man's actions will be on the heavens'.
Folksonomies: history perspective
Folksonomies: history perspective
  1  notes

Fa Yen (Model Discourses) ca 5 AD. Transi J Needham Science and Civilization in China 1956

Yang Hsiung 51 bc-ad 18