16 APR 2018 by ideonexus

 Euclid's Elements as a Game

"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm joking—I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...
Folksonomies: mathematics classics gaming
Folksonomies: mathematics classics gaming
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10 FEB 2018 by ideonexus

 Adult Participation in Children's Worldplay

In The Brightening Glance: Imagination and Childhood (2006), the art theorist Ellen Handler Spitz argues that "[t]he topic of adult participation in children's play is delicate, complex, and controversial," largely due to the overwhelming influence a parent or a teacher or even adult-generated entertainment media can have. Adults must work hard not to impose their owti interests, methods, or judgments upon play activity. The act of modeling and encouraging can, indeed, be fi-aught with miss...
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10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

21 NOV 2017 by ideonexus

 The Increasing Chemical Complexity of the Cosmos

The ancient origins of stars, planets and life may be viewed as a sequence of emergent events, each of which added to the chemical complexity of the cosmos. Stars, which formed from the primordial hydrogen of the Big Bang, underwent nucleosynthesis to produce all the elements of the Periodic Table. Those elements were dispersed during supernova events and provided the raw materials for planets and all their mineralogical diversity. Chemical evolution on Earth (and perhaps countless other plan...
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18 MAY 2017 by ideonexus

 The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset of these combinations is actually correct. However, the subset that is correct is itself infinite. Somehow you must rapidly figure out the structure of this system so that you c...
Folksonomies: learning language
Folksonomies: learning language
  1  notes
 
15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
  1  notes
 
03 JAN 2017 by ideonexus

 A User Interface Can Change the Way We Think

In extreme cases, to use such an interface is to enter a new world, containing objects and actions unlike any you've previously seen. At first these elements seem strange. But as they become familiar, you internalize the elements of this world. Eventually, you become fluent, discovering powerful and surprising idioms, emergent patterns hidden within the interface. You begin to think with the interface, learning patterns of thought that would formerly have seemed strange, but which become seco...
Folksonomies: technology cognition
Folksonomies: technology cognition
  1  notes
 
10 MAY 2016 by ideonexus

 Reading: Six Elements for Every Child Every Day

1. Every child reads something he or she chooses. 2. Every child reads accurately. 3. Every child reads something he or she understands. 4. Every child writes about something personally meaningful. 5. Every child talks with peers about reading and writing. 6. Every child listens to a fluent adult read aloud.
Folksonomies: education reading
Folksonomies: education reading
  1  notes
 
23 MAY 2015 by ideonexus

 Write With Style

Newspaper reporters and technical writers are trained to reveal almost nothing about themselves in their writings. This makes them freaks in the world of writers, since almost all of the other ink-stained wretches in that world reveal a lot about themselves to readers. We call these revelations, accidental and intentional, elements of style. These revelations tell us as readers what sort of person it is with whom we are spending time. Does the writer sound ignorant or informed, stupid or bri...
Folksonomies: writing style
Folksonomies: writing style
  1  notes
 
24 FEB 2015 by ideonexus

 4th Edition Player's Handbook Definition of RPG

A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children. However, a roleplaying game such as D&D provides form and structure, with robust gameplay and endless possibilities. D&D is a fantasy-adventure game. You create a character, team up with other characters (your friends), explore a world, and battle monsters. While the D&D game uses dice and miniatures, the action takes place in your imagination. There, you h...
Folksonomies: role-playing game rpg
Folksonomies: role-playing game rpg
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