16 APR 2018 by ideonexus

 Facebook is a Game

Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...
Folksonomies: social media gamification
Folksonomies: social media gamification
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10 FEB 2018 by ideonexus

 Agency in Game Creation VS Game Play

Game design has been referred to as an art, and it is for the designers, calling upon all their powers of imaginative and creative production. For the child user, however, game play is not an art, but more of a sport. What we're talking about here is the difference between the free-form activity of pretend play and soccer on the playground or in organized leagues. In the first, child-determined goals and constraints respond or in organized leagues. In the first, child-determined goals and con...
Folksonomies: literacy gaming game making
Folksonomies: literacy gaming game making
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14 MAR 2017 by ideonexus

 Patenting Video Games as an Analytic Exercise

My initial reaction to discovering the Tapper patent was that it seemed like a hilarious parody. There are many silly patents, but this patent isn't silly in only the usual way, that it proposes an invention where I'm skeptical patent protection is really in order. It reads parodically because it seems to be describing the wrong thing entirely: It takes the formal structure of a patent, which is most at home when describing machines and other devices, and uses it to write a strange kind of g...
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10 MAR 2017 by ideonexus

 Arcade Games in Game-Based Education

Arcade games such as Pac-Man, Asteroids, Tempest, Gauntlet, and the like are not useless to the gamifying teacher. Rather, their use is limited . . . and their usefulness makes them more akin to board games than contemporary video games. What is Pac-Man but a game of pattern management? Gauntlet is as much about resource management as anything else. These are notions that were discussed in the previous level. So, don’t exclude the value of the old-school video game . . . but don’t equate ...
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21 JUN 2014 by ideonexus

 A good game teaches you how to play it

What you eventually discover as you continue to play is that Portal is a game about escaping from rooms that operate according to rules you are unaware of. You learn that each room is a puzzle, increasingly booby-trapped, and the game requires you to understand more and more complex physics in order to get out. If you don’t teach yourself the physics of each new room— that is, if you don’t learn the rules of the game—you’ll be stuck there forever, listening to the AI system repeat h...
Folksonomies: gamification
Folksonomies: gamification
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