22 NOV 2017 by ideonexus

 Removing Prepositions in Defining Thought

Having turned my back on propositions, I thought, what am I going to do about this? The area where it really comes up is when you start looking at the contents of consciousness, which is my number one topic. I like to quote Maynard Keynes on this. He was once asked, “Do you think in words or pictures?” to which he responded, “I think in thoughts.” It was a wonderful answer, but also wonderfully uninformative. What the hell’s a thought then? How does it carry information? Is it like ...
  1  notes
 
07 AUG 2017 by ideonexus

 Discussion Rhythm to Promote Student Participation

Teachers are partnering with students to establish a new rhythm in classroom questioning. This rhythm provides teachers and students with a silence for thinking at two crucial junctions in the questioning process: • Wait Time 1: After a question is posed but before a student is called on to answer. • Wait Time 2: Directly following that student’s response. Almost 50 years ago, Mary Budd Rowe (1969) famously discovered multiple benefits associated with intentionally pausing at these tw...
Folksonomies: discussion education
Folksonomies: discussion education
  1  notes
20 JUL 2017 by ideonexus

 Cooperative Game of Competitive Questioning

Great Cooperative games make the play experience deliberately difficult; the game shouldn't be a cake walk. Mr. Glass's decision, therefore, is for him to assume the role of the game and present himself in opposition to his students—the players. He does this by instructing his students (working in groups designed to get everyone working together, especially those who have struggled in the past) to prepare 30 questions that, in their estimation, adequately assess or measure the topics with w...
  1  notes
30 DEC 2016 by ideonexus

 Magnus Speaks on Knowledge

Magnus turned from Mortarion and walked to the centre of the amphitheatre, lifting his hands out to his sides and slowly turning on the spot as he spoke. “Imagine the Imperium of the future, a golden Utopia of enlightenment and progress, where the scientist and the philosopher are equal partners with the warrior in crafting a bounteous future. Now imagine the people of that glorious age looking back through the mists of time to this moment. Think what they will know and what they would mak...
Folksonomies: enlightenment knowledge
Folksonomies: enlightenment knowledge
  1  notes
 
02 SEP 2016 by ideonexus

 Math Games

Buzz. An example of a low-stress, win-win game is Prime Number Buzz. Students stand in a circle or at their desks and go around the room in order, saying either the next sequential number if it is a composite or “buzz” if it is a prime. If they are incorrect, they sit down, but they keep listening and when they catch another student’s error, they stand up and rejoin the game. (The same game format works for Multiples Buzz, using multiples of, for example, 3, 4, and so on.) Telephone. T...
Folksonomies: education games math
Folksonomies: education games math
  1  notes
 
02 SEP 2016 by ideonexus

 Delay Method of Errorless Math Practice

Prepare a list of the calculations from the flash cards on a sheet of paper. These can be on a template, with multiplication facts at the appropriate level pulled and copied for the student. On these forms, include three columns next to each multiplication question, labeled “correct repeat,” “correct wait,” and “correct response.” Start with review and confi dence building. For example, show the question 3 × 4 = __ on the card and without any delay say the answer. Th e student re...
Folksonomies: education methodology math
Folksonomies: education methodology math
  1  notes
 
30 MAY 2016 by ideonexus

 Use Cards to Call on Students

When I realized that I was unintentionally disengaging from some students, I developed a classroom management practice that ensures equal participation and on-the-fly formative assessments. I use a deck of playing cards, each of which is marked with a student's name, to determine who will answer the next question. The deck randomizes participation and shows my students that I am not subjectively skipping them or "picking on" someone. The deck is the arbiter and it contributes to an engaged cl...
Folksonomies: education participation
Folksonomies: education participation
  1  notes

Uses a discard pile to track who's been called on.