18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanis...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
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10 MAR 2017 by ideonexus

 Flow Promotes Learning

Experiences that are well aligned with flow are those that we have no trouble committing to for a long time. We concentrate on them for hours at a time because we’re getting rewarded for that concentration. Even more important, perhaps, is that when we’re playing games, we want to enter that deep state of concentration. Well-crafted experiences offer a deep and effortless involvement that separates the experience of play from the experience of ordinary life. These experiences are enjoyabl...
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05 JAN 2017 by ideonexus

 Don't Neglect Your Future You

There is one person whose wants and needs you routinely ignore, opting instead to tend to your own immediate desires, and that person is future you. When it comes to making decisions that will have some effect on your long-term health or happiness — for example, whether or not to go to the gym today, in keeping with your New Year’s resolution — current you is always finding a new way to steal from future you. It’s time the two yous got better acquainted. This concept in itself may n...
Folksonomies: prescience future planning
Folksonomies: prescience future planning
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02 SEP 2016 by ideonexus

 Gamification: Ability-Based Challenge

In a study of what makes video games so captivating, the key element was found to be variable ability-based challenge for players. Th e most popular games took players through increasingly challenging levels as they became more and more skillful. As skill improved, the next challenge motivated new mastery to just the right extent such that the player could reach the next goal with practice and persistence. Th e most motivating video games are ones in which players make the correct move about ...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
03 JUN 2016 by ideonexus

 The FLOW State

How does it feel to be in "the flow"? Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity - no worries about self, feeling of growing beyond the boundaries of ego - afterwards feeling of trans...
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