Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
In MMOs, individuals collaborate to solve complex problems within the virtual world, such as figuring out what combination of individual skills, proficiencies, and equipment are necessary to conquer an in-game boss dragon in the example above. As part of developing efficient and effective solutions, players are customarily expected to research various game strategies and tactics by consulting on- and offline manuals, databases, and discussions, as well as by using such knowledge as the basis ...
Anyone who sees a hurricane coming should warn others. I see a hurricane coming.
Over the next generation or two, ever larger numbers of
people, hundreds of millions, will become immersed in virtual
worlds and online games. While we are playing, things
we used to do on the outside, in “reality,” won’t be happening
anymore, or won’t be happening in the same way. You
can’t pull millions of person-hours out of a society without
creating an atmospheric-level event.
If it happens in a ...