10 MAR 2017 by ideonexus

 Literacy in the Context of an MMORPG

Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
  1  notes

A game screen is a complex collection of symbols that are meaningless to traditional literacy, but they do comprise a literacy that tells a story for those who can read it.

10 MAR 2017 by ideonexus

 The Receiving Set

In radio and television, for instance, the Other Men were technically far ahead of us, but the use to which they put their astounding inventions was disastrous. In civilized countries everyone but the pariahs carried a pocket receiving set. As the Other Men had no music, this may seem odd; but since they lacked newspapers, radio was the only means by which the man in the street could learn the lottery and sporting results which were his staple mental diet. The place of music, moreover, was ta...
Folksonomies: science fiction
Folksonomies: science fiction
  1  notes
 
10 MAR 2017 by ideonexus

 Stapleton's Use of Religious Terms

At the risk of raising thunder both on the Left and on the Right, I have occasionally used certain ideas and words derived from religion, and I have tried to interpret them in relation to modern needs. The valuable, though much damaged words "spiritual" and "worship," which have become almost as obscene to the Left as the good old sexual words are to the Right, are here intended to suggest an experience which the Right is apt to pervert and the Left to misconceive. This experience, I should s...
Folksonomies: language religiosity
Folksonomies: language religiosity
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03 JAN 2017 by ideonexus

 The Game of Wonderful Islands

In this game the floor is the sea. Half—rather the larger half because of some instinctive right of primogeniture—is assigned to the elder of my two sons (he is, as it were, its Olympian), and the other half goes to his brother. We distribute our boards about the sea in an archipelagic manner. We then dress our islands, objecting strongly to too close a scrutiny of our proceedings until we have done. Here, in the illustration, is such an archipelago ready for its explorers, or rather on t...
Folksonomies: play gaming
Folksonomies: play gaming
  1  notes