22 MAR 2017 by ideonexus

 Myths About Learning Quiz

True or false: When it comes to learning, metacognition (e.g., thinking about thinking) can be just as important as intelligence. RIGHT! True Research on growth mindset by Carol Dweck and others shows that people’s beliefs about the nature of intelligence affect their level of effort and in turn their performance. False What is the best way to learn from some text? Read and reread the text. RIGHT! Explain key ideas of the text to yourself while reading. Restating the text in...
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15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley

09 JAN 2017 by ideonexus

 Distopian View Praising Second-Hand Knowledge

The first of these was the abolition of respirator. Advanced thinkers, like Vashti, had always held it foolish to visit the surface of the earth. Air-ships might be necessary, but what was the good of going out for mere curiosity and crawling along for a mile or two in a terrestrial motor? The habit was vulgar and perhaps faintly improper: it was unproductive of ideas, and had no connection with the habits that really mattered. So respirators were abolished, and with them, of course, the ter...
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17 AUG 2016 by ideonexus

 Stanford d.school Design Thinking Process

Step 1: Empathy = Really get to know your user Use human-centered design process, which puts the user squarely at the center of the process. When designing, you start with identifying who you want to design for (your user) and really get to know them. 3 ways to get to know our user: Observation (what we observe them doing, in the environment we want to design for as well as in other similar and different environments, so we really get to know how they live and work, what they value, etc., ...
Folksonomies: education technology
Folksonomies: education technology
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