16 APR 2018 by ideonexus

 Video Game Violence is Not Violence

In the 1960s, as Bandura conducted his media effects research, the British folklorists lona and Peter Opie spent years observing and studying children's outdoor play. They watched children play games—many of them made up—with names like Underground Tig and Witches in the Gluepots and concluded, "A true game is one that frees the spirit. It allows no cares but those fictitious ones engendered by the game itself." When children commit to the games, they opt out of the ordinary world and "th...
Folksonomies: gaming violence
Folksonomies: gaming violence
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16 APR 2018 by ideonexus

 Euclid's Elements as a Game

"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm joking—I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...
Folksonomies: mathematics classics gaming
Folksonomies: mathematics classics gaming
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16 APR 2018 by ideonexus

 Facebook is a Game

Game designer Robin Hunicke has noted that Facebook is actually a complex, massively multiplayer online game, with challenges, rewards, and levels just like any other. Think about it for a second and you'll realize that the rules are simple: be the most fun, intelligent, witty, caring version of yourself. The benefits are obvious, Hunicke observed: Facebook "makes people feel like they matter, like they have friends and family across all kinds of distances," she said. "How many games make you...
Folksonomies: social media gamification
Folksonomies: social media gamification
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16 APR 2018 by ideonexus

 Games are Patient and Know You

What this small group of tinkerers found is that games focus, inspire, and reassure young people i; in ways that school often can't. Then as now, they believed, if you are a young person, games give you a chance to learn at your own pace, take risks, and cultivate deeper understanding. While teachers, parents, and friends may encourage and support you, these natural resources are limited. Computers work on a completely different scale and timetable. They're "infinitely stupid and infinitely p...
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10 FEB 2018 by ideonexus

 Game Play Informs Real World Play

For Molly, computer play in a simulated world connected strongly with off-line play. It reinforced her desire to create fictional worlds of her own. And it helped sharpen her understanding of that creative endeavor. In evaluating the imaginative and creafive worth of childhood activities, of course, this is the gold standard: that reading or watching television, that trips to the theater, to art and science ce museuns, an and id yyes, that play with computer games should stimulate personal en...
Folksonomies: play imagination gaming
Folksonomies: play imagination gaming
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This is like how Sagan incorporates game rules in his imaginative play or how playing Skyrim inspired me to go hiking.

07 AUG 2017 by ideonexus

 Constructable Strategy Game Patent

A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein.
Folksonomies: gaming patent
Folksonomies: gaming patent
  1  notes
20 JUL 2017 by ideonexus

 Old CRPGs are Unplayable for Modern Gamers

They had five days to play (Ultima IV), and I asked them to make as much progress as they could in that time. When we gathered to debrief in class, a few students explained how they’d overcome some of their difficulties, but the vast majority was utterly flummoxed by the game. As one of them put it, “I’d say for gamers of our generation, an RPG like Ultima IV is boring and pretty much unplayable.” After removing the arrow from my chest, I asked them to explain why. It mostly came dow...
Folksonomies: gaming preservation history
Folksonomies: gaming preservation history
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15 MAR 2017 by ideonexus

 Games Allow Experimentation

One way to achieve genuine engagement in students is to provide them with the opportunity to experiment with scenarios in which they can examine complex issues and interactions. Games provide a safe and interactive way for kids to engage with complex ideas, put themselves in others’ roles and analyze issues from a perspective different from their own. This gives game-based learning incredible potential to provide students with a reason to engage with difficult content and to feel invested i...
Folksonomies: game-based learning
Folksonomies: game-based learning
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Let’s play! Transforming My Teaching to Match My Students Miranda Salguero