18 MAY 2017 by ideonexus

 The Wonder of a Child Learning Their Native Language

Imagine you are faced with the following challenge: You must discover the underlying structure of an immense system that contains tens of thousands of pieces, all generated by combining a small set of elements in various ways. These pieces, in turn, can be combined in an infinite number of ways, although only a subset of these combinations is actually correct. However, the subset that is correct is itself infinite. Somehow you must rapidly figure out the structure of this system so that you c...
Folksonomies: learning language
Folksonomies: learning language
  1  notes
 
18 MAY 2017 by ideonexus

 Habituation and Novelty

Beginning in infancy and throughout the life span, humans are motivated by newness, change, and excitement. Habituation, the tendency to lose interest in a repeated event and gain interest in a new one, is one of the most fundamental human reflexes. If the thermostat were to suddenly turn the air conditioning on, you would hear the loud humming sound begin, but within minutes you couldn’t even hear it if you tried. Habituation, a fundamental property of the nervous system, provides mechanis...
Folksonomies: education learning novelty
Folksonomies: education learning novelty
  1  notes
 
17 MAY 2017 by ideonexus

 The Collector's Fallacy

There’s a tendency in all of us to gather useful stuff and feel good about it. To collect is a reward in itself. As knowledge workers, we’re inclined to look for the next groundbreaking thought, for intellectual stimulation: we pile up promising books and articles, and we store half the internet as bookmarks, just so we get the feeling of being on the cutting edge. Let’s call this “The Collector’s Fallacy”. Why fallacy? Because ‘to know about something’ isn’t the same as ...
Folksonomies: knowledge reasearch
Folksonomies: knowledge reasearch
  1  notes
 
21 APR 2017 by ideonexus

 How Our Grandparents Perceive the World as Unchanging

Men can know a thing and yet know it quite ineffectively if it contradicts the general traditions and habits in which they live. [...] ONE of the most striking differences between the outlook of our grandparents and that of a modern intelligence today is the modification of time values that has occurred. By the measure of our knowledge their time-scale was extremely shallow. They had scarcely any historical perspective at all. They looked back to a past of a few thousand years and at the v...
  1  notes
 
15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
  1  notes
 
10 MAR 2017 by ideonexus

 Adapting to Obsolescence

Jobs are lost to automation, innovation, obsolescence, the moving finger of fate. The carriage industry was devastated by the automobile, and the men who made surreys and broughams and hansoms had to learn something new; the Pullman porter union was hit hard by the advent of air travel, and the porters sent their sons to college; the newspaper business was hit hard by Craigslist. Too bad for us. I know gifted men who were successful graphic designers until computers came along and younger pe...
Folksonomies: automation
Folksonomies: automation
  1  notes
 
10 MAR 2017 by ideonexus

 Rise of the Useless Class

As algorithms push humans out of the job market, wealth and power might become concentrated in the hands of the tiny elite that owns the all-powerful algorithms, creating unprecedented social and political inequality. Alternatively, the algorithms might themselves become the owners. Human law already recognizes intersubjective entities like corporations and nations as “legal persons.” Though Toyota or Argentina has neither a body nor a mind, they are subject to international laws, they ca...
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
09 JAN 2017 by ideonexus

 Cultural Homogenization Makes Travel Pointless

But she thought of Kuno as a baby, his birth, his removal to the public nurseries, her own visit to him there, his visits to her-visits which stopped when the Machine had assigned him a room on the other side of the earth. "Parents, duties of," said the book of the Machine," cease at the moment of birth. P.422327483." True, but there was something special about Kuno - indeed there had been something special about all her children - and, after all, she must brave the journey if he desired it. ...
Folksonomies: culture futurism diversity
Folksonomies: culture futurism diversity
  1  notes