15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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10 MAR 2017 by ideonexus

 Adapting to Obsolescence

Jobs are lost to automation, innovation, obsolescence, the moving finger of fate. The carriage industry was devastated by the automobile, and the men who made surreys and broughams and hansoms had to learn something new; the Pullman porter union was hit hard by the advent of air travel, and the porters sent their sons to college; the newspaper business was hit hard by Craigslist. Too bad for us. I know gifted men who were successful graphic designers until computers came along and younger pe...
Folksonomies: automation
Folksonomies: automation
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10 MAR 2017 by ideonexus

 Rise of the Useless Class

As algorithms push humans out of the job market, wealth and power might become concentrated in the hands of the tiny elite that owns the all-powerful algorithms, creating unprecedented social and political inequality. Alternatively, the algorithms might themselves become the owners. Human law already recognizes intersubjective entities like corporations and nations as “legal persons.” Though Toyota or Argentina has neither a body nor a mind, they are subject to international laws, they ca...
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10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
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10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
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09 JAN 2017 by ideonexus

 Cultural Homogenization Makes Travel Pointless

But she thought of Kuno as a baby, his birth, his removal to the public nurseries, her own visit to him there, his visits to her-visits which stopped when the Machine had assigned him a room on the other side of the earth. "Parents, duties of," said the book of the Machine," cease at the moment of birth. P.422327483." True, but there was something special about Kuno - indeed there had been something special about all her children - and, after all, she must brave the journey if he desired it. ...
Folksonomies: culture futurism diversity
Folksonomies: culture futurism diversity
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01 JAN 2017 by ideonexus

 The secret to succeeding with computers is to lutz with t...

The secret to succeeding with computers is to lutz with them. BART EISENBERG: Push buttons, move text, insert lines, hit control characters, add dot commands, bring up menus, invoke commands and invoke more of them. Try it backwards, try it sideways, try it upside down. The method, lf you can call it that, is vaguely scientific-in that you perform some action and observe the results. A playful attitude will get you further with these machines than weeks of serious endeavor.
Folksonomies: learning experimentation
Folksonomies: learning experimentation
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01 JAN 2017 by ideonexus

 1980 View of Software

Software is a new enough kind of thing in the world that humans are still figuring out how to deal with it. Though it can be bought and sold, you can't see, hear, touch, taste, smell, eat, or burn it. On an unlovely flat artifact called a disk may be hidden the concentrated intelligence of thousands of hours of design, for which you are expected to pay hundreds of dollars, and which you can reproduce on your own computer with perfect fidelity in less than a minute, free. Personal computers ha...
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30 DEC 2016 by ideonexus

 Magnus Speaks on Knowledge

Magnus turned from Mortarion and walked to the centre of the amphitheatre, lifting his hands out to his sides and slowly turning on the spot as he spoke. “Imagine the Imperium of the future, a golden Utopia of enlightenment and progress, where the scientist and the philosopher are equal partners with the warrior in crafting a bounteous future. Now imagine the people of that glorious age looking back through the mists of time to this moment. Think what they will know and what they would mak...
Folksonomies: enlightenment knowledge
Folksonomies: enlightenment knowledge
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30 DEC 2016 by ideonexus

 Whole Earth Catalog Purpose

We are as gods and might as well get good at it. So far, remotely done power and glory—as via government, big business, formal education, church—has succeeded to the point where gross defects obscure actual gains. In response to this dilemma and to these gains a realm of intimate, personal power is developing—power of the individual to conduct his own education, find his own inspiration, shape his own environment, and share his adventure with whoever is interested. Tools that aid this p...
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