15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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10 MAR 2017 by ideonexus

 Intelligent Plant Life

On certain small planets, drenched with light and heat from a near or a great sun, evolution took a very different course from that with which we are familiar. The vegetable and animal functions were not separated into distinct organic types. Every organism was at once animal and vegetable. Many species, of course, developed predatory habits, and special organs of offense, such as muscular boughs as strong as pythons for constriction, or talons, horns, and formidable serrated pincers. In the...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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10 MAR 2017 by ideonexus

 The Other Men

This planet, being essentially of the terrestrial type, had produced a race that was essentially human, though, so to speak, human in a different key from the terrestrial. These continents were as variegated as ours, and inhabited by a race as diversified as Homo sapiens. All the modes and facets of the spirit manifested in our history had their equivalents in the history of the Other Men. As with us, there had been dark ages and ages of brilliance, phases of advancement and of retreat, cultu...
Folksonomies: otherness alien other
Folksonomies: otherness alien other
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10 MAR 2017 by ideonexus

 Gamification Stock Holding Mechanic

Mrs. Lazarus has some experience with games such as this and decides to construct a blank environment (a planet without biomes) with a 10 × 10 grid, thereby creating a board with 100 squares. Before play, each student is given three different animals or plants (one with a broad tolerance for several different habitats, one that is a bit more particular, and one that is very fussy indeed). The players then use their numbered tiles and shares to shape and manipulate this blank environment to t...
Folksonomies: education gamification
Folksonomies: education gamification
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09 JAN 2017 by ideonexus

 Distopian View Praising Second-Hand Knowledge

The first of these was the abolition of respirator. Advanced thinkers, like Vashti, had always held it foolish to visit the surface of the earth. Air-ships might be necessary, but what was the good of going out for mere curiosity and crawling along for a mile or two in a terrestrial motor? The habit was vulgar and perhaps faintly improper: it was unproductive of ideas, and had no connection with the habits that really mattered. So respirators were abolished, and with them, of course, the ter...
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