10 FEB 2018 by ideonexus

 Agency in Reading VS Gaming

Comparing computer play with reading fiction reveals much about thes^se shortcomings. Reading stimulates the mental recreation of settingg, characterers, a and acactiojons in viLxal, auditory, tactile, kinesthetic, and other sensory images. One "sees" the pirate h the scar slashing across his cheek. One "hears" the sail flapping in the wind. One "feels" the swell of the waves on ship deck. Perhaps one also "smells" the salt air. nd so on. The reader pulls all these sensory images together i...
Folksonomies: reading gaming agency
Folksonomies: reading gaming agency
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10 FEB 2018 by ideonexus

 Computer Models as Play

There is, indeed, an "art" to worldplay in the social sciences that fuses narrative with analytical technique. There is also a kinship with the arts in the relationship between imagined world and reality, a point brought home by political scientist and ellow Robert Axelrod. In the early 1960s the teenage Axelrod won the Westinghouse kience Talent Search for a very simple computer simulation of hypothetical lifeforms behaving in an artificial environment. Ever since, he has worked on the appli...
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03 JUN 2016 by ideonexus

 Chances We are Living in a Simulation

The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like two rectangles and a dot. That was what games were. Now, forty years later, we have photorealistic, 3D simulations with millions of people playing simultaneously and it’s getting better every year. Soon we’ll have virtual reality, augmented reality. If you assume any rate of improvement at all, then the games will become indistinguishable from reality, even if that rate of ad...
Folksonomies: simulation video game
Folksonomies: simulation video game
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01 APR 2015 by ideonexus

 We are Living in an Ancestor Simulation

Now we get to the core of the simulation argument. This does not purport to demonstrate that you are in a simulation. Instead, it shows that we should accept as true at least one of the following three propositions: (1) The chances that a species at our current level of development can avoid going extinct before becoming technologically mature is negligibly small (2) Almost no technologically mature civilisations are interested in running computer simulations of minds like ours (3) You are...
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See also Are You Living in a Computer Simulation? by the same author.

19 MAR 2015 by ideonexus

 The Mind Needs Stimulation

A human totally deprived of bodily senses does not do well. After 12 hours in a sensory deprivation tank (where one floats in a body-temperature saline solution that produces almost no skin sensation, in total darkness and silence, with taste and smell and the sensations of breathing minimized) a subject will begin to hallucinate, as the mind, somewhat like a television tuned to a nonexistent channel, turns up the amplification, desperately looking for a signal, becoming ever less discriminat...
Folksonomies: cognition perception
Folksonomies: cognition perception
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From Hans Moravec's "Pigs in Cyberspace"

24 JAN 2014 by ideonexus

 Computer Simulations Allow for Mistakes

. . in real life mistakes are likely to be irrevocable. Computer simulation, however, makes it economically practical to make mistakes on purpose. If you are astute, therefore, you can leam much more than they cost. Further¬ more, if you are at all discreet, no one but you need ever know you made a mistake.
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Where mistakes in the real world don't allow do-overs.