16 APR 2018 by ideonexus

 Early Attempts to Replace Teachers with Games

The current push to bring digital games into school is, strictly speaking, not the first, nor even the second time that educators have pushed for individualized instruction via machines. But it is decidedly the most nuanced, humanistic, and thoughtful. The first actually took place in the 1950s and early 1960s, when a small group of educational psychologists proposed doing away with teachers altogether and replacing them with self-paced, preprogrammed instruction on so-called "teaching machin...
Folksonomies: history learning automation
Folksonomies: history learning automation
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29 SEP 2017 by ideonexus

 It’s Okay to “Forget” What You Read

What we get from books is not just a collection of names, dates and events stored in our minds like files in a computer. Books also change, via our mental models, the very reality that we perceive. You can think of mental models as psychological lenses that color and shape what we see. Some of this is genetic or cultural (Americans focus on very different parts of a picture than the Japanese do), but much of our perception is also shaped by experience — and experience includes the book...
Folksonomies: experience memory reading
Folksonomies: experience memory reading
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11 JUL 2017 by ideonexus

 Engineering New Ways to Think About Things

One cluster looks, for example, for new ways of representing and understanding complex systems. A second cluster aims for more access to knowledge by undoing contemporary media’s restrictions (such as the restriction of the screen, which produces, with its peek-a-boo access to complexity, impenetrable forms of knowledge such as the trillions of lines of code, written on screens and then stared at on screens). A third cluster explores new forms of representing time, and a fourth one more eff...
Folksonomies: thought thinking innovation
Folksonomies: thought thinking innovation
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17 MAY 2017 by ideonexus

 The Collector's Fallacy

There’s a tendency in all of us to gather useful stuff and feel good about it. To collect is a reward in itself. As knowledge workers, we’re inclined to look for the next groundbreaking thought, for intellectual stimulation: we pile up promising books and articles, and we store half the internet as bookmarks, just so we get the feeling of being on the cutting edge. Let’s call this “The Collector’s Fallacy”. Why fallacy? Because ‘to know about something’ isn’t the same as ...
Folksonomies: knowledge reasearch
Folksonomies: knowledge reasearch
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22 MAR 2017 by ideonexus

 Myths About Learning Quiz

True or false: When it comes to learning, metacognition (e.g., thinking about thinking) can be just as important as intelligence. RIGHT! True Research on growth mindset by Carol Dweck and others shows that people’s beliefs about the nature of intelligence affect their level of effort and in turn their performance. False What is the best way to learn from some text? Read and reread the text. RIGHT! Explain key ideas of the text to yourself while reading. Restating the text in...
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15 MAR 2017 by ideonexus

 The problem with testing for abstraction

...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...
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Teambuilding & Leadership Embedded in Play Conor O'Malley