22 NOV 2017 by ideonexus

## Get Away from the Metaphorical Understanding of Meaning

Propositions are supposed to be idealizations, rather like numbers or vectors or some other abstract formulation. It looks at first very powerful, and for some purposes it’s very useful. But it takes you away from enlightenment because it gives you this false sense that you haven’t understood something really until you’ve figured out how to articulate, how to point to, how to identify the proposition that a particular meaningful event has. No. There are all kinds of meaningful events th...

10 MAR 2017 by ideonexus

## Gamification Racing/Grid Movement

Ms. Spooner, a long-time game player, realizes that the Racing/Grid Movement mechanic is the right choice for her students because it is particularly good at helping to assess highly granular pieces of content or skills. She envisions a game in which her students are divided into two- or threeperson teams. She wants these students to be able to identify and produce three different things: (1) the pitch of particular notes, (2) the sounds of distinct instruments, and (3) the work of particular...
Folksonomies: education gamification
Folksonomies: education gamification

27 DEC 2016 by ideonexus

## Teaching with Pokemon Go

Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...
Folksonomies: gamification
Folksonomies: gamification

02 SEP 2016 by ideonexus

## Math Exercise: Multiple Approaches to Problem-Solving

For example, if the problem was to fi nd the answer to 8 × 6, students may suggest three options: memorizing the multiplication table for 6, knowing that 8 × 5 = 40 and adding another 8 to equal 48, or adding a column of six 8s. Allowing students to personally choose among approaches all confi rmed as correct and to support their choice will increase their comfort levels. Th is process also builds math logic, intuition, and reasoning skills that extend into other academic subjects and real-...
Folksonomies: education games math exercises
Folksonomies: education games math exercises
1  notes

30 MAY 2015 by ideonexus

## Scientific Reasoning Explains Increases in IQ

The bombshell is that the Flynn Effect is almost certainly environmental. Natural selection has a speed limit measured in generations, but the Flynn Effect is measurable on the scale of decades and years. Flynn was also able to rule out increases in nutrition, overall health, and outbreeding (marrying outside one’s local community) as explanations for his eponymous effect.241 Whatever propels the Flynn Effect, then, is likely to be in people’s cognitive environments, not in their genes, d...
1  notes

25 MAY 2015 by ideonexus

## Ian Bogost: "Science"

The rhetoric of science has consequences. Things that have no particular relation to scientific practice must increasingly frame their work in scientific terms to earn any attention or support. The sociology of Internet use suddenly transformed into “web science.” Long accepted practices of statistical analysis have become “data science.” Thanks to shifting educational and research funding priorities, anything that can’t claim that it is a member of a STEM (science, technology, engi...
Folksonomies: science rhetoric
Folksonomies: science rhetoric