The Magic Circle

Game rules, therefore, create a kind of artificial reality in which those rules exclude other equally valid or defensible rules. In other words, there is no place for a chess piece in backgammon, baseball isn’t played with a hockey puck, a player can’t die in Candy Land, and there are no sugarplum fairies (to date) in World of Warcraft. The way each game’s rules and equipment combine to define the unique experience of playing that particular game is referred to by theorists as the magic circle (Dignan, 2011; Huizenga, 1950; Juul, 2005).


Folksonomies: concepts gaming

/hobbies and interests/magic and illusion (0.274836)
/hobbies and interests/games/chess (0.184879)
/hobbies and interests/games/board games and puzzles (0.151947)

Magic Circle Game (0.905022 (neutral:0.000000)), defensible rules (0.630369 (neutral:0.000000)), artificial reality (0.591139 (neutral:0.000000)), hockey puck (0.582747 (neutral:0.000000)), Candy Land (0.543470 (negative:-0.361837)), chess piece (0.524620 (neutral:0.000000)), unique experience (0.509402 (neutral:0.000000)), particular game (0.482676 (neutral:0.000000)), Huizenga (0.275798 (neutral:0.000000)), sugarplum (0.261578 (neutral:0.000000)), Juul (0.259862 (neutral:0.000000)), theorists (0.223215 (neutral:0.000000)), backgammon (0.219385 (neutral:0.000000)), kind (0.205632 (neutral:0.000000)), Warcraft (0.204423 (neutral:0.000000))

Candy Land:City (0.877238 (negative:-0.361837)), World of Warcraft:FieldTerminology (0.859291 (neutral:0.000000)), Huizenga:Person (0.845927 (neutral:0.000000)), Juul:Person (0.784910 (neutral:0.000000)), hockey:Sport (0.718231 (neutral:0.000000)), Dignan:City (0.634960 (neutral:0.000000))

Chess (0.977764): dbpedia | freebase | opencyc
Board game (0.769072): dbpedia | freebase | opencyc
Ice hockey (0.684121): dbpedia | freebase | opencyc
Dice (0.649890): dbpedia | freebase
Underwater hockey (0.633948): website | dbpedia | freebase | yago
Chess piece (0.627042): dbpedia | freebase | opencyc

 Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Books, Brochures, and Chapters>Book:  Cassie, Jonathan (2016), Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, ASCD, Retrieved on 2017-03-10
Folksonomies: education gamification