25 APR 2017 by ideonexus

 Bit chin Society Emissary

And it clicked for me. He was a missionary—one of those fringe-dwellers who act as emissary from the Bitchun Society to the benighted corners of the world where, for whatever reasons, they want to die, starve, and choke on petrochem waste. It's amazing that these communities survive more than a generation; in the Bitchun Society proper, we usually outlive our detractors. The missionaries don't have such a high success rate—you have to be awfully convincing to get through to a culture that...
Folksonomies: technology progress ludism
Folksonomies: technology progress ludism
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21 APR 2017 by ideonexus

 Code is Not Literature

Code is not literature and we are not readers. Rather, interesting pieces of code are specimens and we are naturalists. So instead of trying to pick out a piece of code and reading it and then discussing it like a bunch of Comp Lit. grad students, I think a better model is for one of us to play the role of a 19th century naturalist returning from a trip to some exotic island to present to the local scientific society a discussion of the crazy beetles they found: “Look at the antenna on this...
Folksonomies: programming coding hacking
Folksonomies: programming coding hacking
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Seibel's observation that reading code is less like literature and more like science is dead on. No matter how readable the code is, when I'm confronted with 10,000 lines of it spread across numerous encapsulated functions, I must tackle it very differently from how I read prose. With a complex literary text, I can just read it in linear fashion with occasional segueing to look up words and concepts, with well-engineered code I must follow numerous cases into different flows of logic. These aren't the same at all.

I appreciate that he's trying to dispel the idea that we "read" code as we read for pleasure, I learn from code by experimenting with it. I open up the debugger and step through it, watch the variables change and see where it goes when I execute it. Most of all, I learn by changing that code and trying to build on it. I have enhanced my javascript skills immensely in recent years by cloning various projects on github and trying to expand on them or adopt them to my own purposes. I don't recommend opening up a code base and just reading it, actively engage it, break it, and enhance it.

21 APR 2017 by ideonexus

 Law, Education, Religion are Names We Give to Adaptation

The changes in the conditions of human life during the last twenty or thirty thousand years have been mainly brought about by the acceleration of invention through increasing co-operation and the release of material and social power. There have been no doubt climatic and geographical changes, but their share has been relatively less important. The essential story of history and pre-history is the story of the adaptation of the social- educated superstructure of the animal man to the novel pro...
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21 APR 2017 by ideonexus

 A Cerebral Cortex Makes Animals Programmable

As we ascend the scale of cerebral development the possibility of teaching increases. It becomes possible to domesticate and train these higher-brain animals in just the measure that their brains are developed. You can teach very little to a fish or a reptile, but directly you come to the higher cerebral mammals you are confronted by the new possibility of establishing an artificial, taught, motive system to control, supplement or altogether replace natural instinct. You must catch them young...
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21 APR 2017 by ideonexus

 How Our Grandparents Perceive the World as Unchanging

Men can know a thing and yet know it quite ineffectively if it contradicts the general traditions and habits in which they live. [...] ONE of the most striking differences between the outlook of our grandparents and that of a modern intelligence today is the modification of time values that has occurred. By the measure of our knowledge their time-scale was extremely shallow. They had scarcely any historical perspective at all. They looked back to a past of a few thousand years and at the v...
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22 MAR 2017 by ideonexus

 Myths About Learning Quiz

True or false: When it comes to learning, metacognition (e.g., thinking about thinking) can be just as important as intelligence. RIGHT! True Research on growth mindset by Carol Dweck and others shows that people’s beliefs about the nature of intelligence affect their level of effort and in turn their performance. False What is the best way to learn from some text? Read and reread the text. RIGHT! Explain key ideas of the text to yourself while reading. Restating the text in...
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17 MAR 2017 by ideonexus

 Terrorism of Obscurantism

With Derrida, you can hardly misread him, because he’s so obscure. Every time you say, "He says so and so," he always says, "You misunderstood me." But if you try to figure out the correct interpretation, then that’s not so easy. I once said this to Michel Foucault, who was more hostile to Derrida even than I am, and Foucault said that Derrida practiced the method of obscurantisme terroriste (terrorism of obscurantism). We were speaking French. And I said, "What the hell do you mean by th...
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15 MAR 2017 by ideonexus

 Forage on the Enemy

作戰: 故不盡知用兵之害者,則不能盡知用兵之利也。善用兵者,役不再籍,糧不三載,取用于國,因糧于敵,故軍食可足也。國之貧于師者遠輸,遠輸則百姓貧,近于師者貴賣,貴賣則百姓財竭,財竭則急于丘役,力屈財殫,中原內虛于家,百姓之費,十去其七,公家之費,破車罷馬,甲冑矢弩,戟楯蔽櫓,丘牛大車,十去其六。 Waging War: It is only one who is thoroughly acquainted...
Folksonomies: wargaming strategy war
Folksonomies: wargaming strategy war
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15 MAR 2017 by ideonexus

 Emulate Water

虛實: 夫兵形象水,水之形,避高而趨下:兵之形,避實而擊虛;水因地而制流,兵因敵而制勝。故兵無常勢,水無常形;能因敵變化而取勝,謂之神。故五行無常勝,四時無常位,日有短長,月有死生。 Weak Points and Strong:...: Military tactics are like unto water; for water in its natural course runs away from high places and hastens downwards. So in war, the way is to avoid what is strong and to strike at what is weak. W...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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15 MAR 2017 by ideonexus

 All War is Based on Deception

兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。利而誘之,亂而取之,實而備之,強而避之,怒而撓之,卑而驕之,佚而勞之,親而離之。攻其無備,出其不意,此兵家之勝,不可先傳也。 All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away;when far awa...
Folksonomies: war strategy wargaming
Folksonomies: war strategy wargaming
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