26 FEB 2015 by ideonexus

 Role-Playing Game Manifesto

These rules are written on paper, not etched in stone tablets. Rules are suggested guidelines, not required edicts. If the rules don't say you can't do something, you can. There are no official answers, only official opinions. When dice conflict with the story, the story always wins. Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player. The game master has full discretionary power over the game. The game master always works with, not against, the p...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
26 FEB 2015 by ideonexus

 Confirmation Bias

Numerous studies have demonstrated that people generally give an excessive amount of value to confirmatory information, that is, to positive or supportive data. The "most likely reason for the excessive influence of confirmatory information is that it is easier to deal with cognitively" (Gilovich 1993). It is much easier to see how a piece of data supports a position than it is to see how it might count against the position. Consider a typical ESP experiment or a seemingly clairvoyant dream: ...
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26 FEB 2015 by ideonexus

 Fox News and the Dangers of Confirmation Bias

So why not just say, “I may have mischaracterized things a few times” and move on? To understand why that’s impossible, you have to understand O’Reilly’s persona and the function he serves for his viewers. The central theme of The O’Reilly Factor is that the true America, represented by the elderly whites who make up his audience (the median age of his viewers is 72) is in an unending war with the forces of liberalism, secularism, and any number of other isms. Bill O’Reilly is a...
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25 FEB 2015 by ideonexus

 Art of Dungeon Mastery

Being a good Dungeon Master involves a lot more than knowing the rules. It calls for quick wit, theatrical flair, and a good sense of dramatic timing—among other things. Most of us can claim these attributes to some degree, but there's always room for improvement. Fortunately, skills like these can be learned and improved with practice. There are hundreds of tricks, shortcuts, and simple principles that can make you a better, more dramatic, and more creative game master.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as a World

ADVANCED DUNGEONS & DRAGONS is a world. Of course, this world is not complete. It needs organizers and adventurers to order and explore it. It needs you1 A fantasy role playing game is an exercise in imagination and personal creativity. The organizer of the campaign, the Dungeon Master, must use the system to devise an individual and unique world. Into this world of weird monsters, strange peoples, multitudinous states, and fabulous treasures of precious items and powerful magic stride fe...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Collaborative Creation

Playing D&D is an exercise in collaborative creation. You and your friends create epic stories filled with tension and memorable drama. You create silly in-jokes that make you laugh years later. The dice will be cruel to you, but you will soldier on. Your collective creativity will build stories that you will tell again and again, ranging from the utterly absurd to the stuff o f legend.
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Storytelling

The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares elements with childhood games o f make-believe. Like those games, D & D is driven by imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. [...] Unlike a game of make-believe, D&D gives structure to the stories, a way o f determining the consequences o f th...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as a Game of Imagination

It's a game of your imagination, where you get to tell storeis by taking on the roles of the main chractes-characters you create. It's a game that offers a multitude of choices-more choices than even the most sophisticated computer game, because the only limit to what you can do is what you can imagine. The story unfolds like a movie, except all of the action takes place in your imagination. There's no script to follow, other than a rough outline used by the Gamemaster (GM): you decide what ...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
25 FEB 2015 by ideonexus

 Cyberpunk RPG

The world of Cyberpunk is a combination of savage, sophisticated, modern and retrograde. Fashion-model beautiful techies rub shoulders with battle-armored road warriors, all of them making the scene in the hottest dance clubs, sleaziest bars and meanest streets this side of the Postholocaust. Each character in this world is playing a role--a face that the person projects to the outside world as the real thing. There are nine Roles in Cyberpunk: Rockerboys, Solos, Netrunners, Corporates, Techi...
Folksonomies: rpg cyberpunk role-playing
Folksonomies: rpg cyberpunk role-playing
  1  notes
 
25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as, “You hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a super-villain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players decidingvw...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes